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KH13 · for Kingdom Hearts

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Posted

Vulnerary (Fire Emblem): Basically the same as any healing item, except it heals 60% damage.

 

Beast Ball (Pokémon Gen VII): Summons an Ultra Beast to fight for you.

 

Invincible Candy (Kirby): Not only makes you invincible for a short time, but also greatly raises attack and allows you to damage enemies by just touching them.

 

Phoenix Down (Final Fantasy): Ensures you don’t lose a stock or point after a K.O.

 

Electric Shield (Sonic the Hedgehog): Not only nullifies electric attacks, but also ensures an additional jump.

 

Hookshot (Zelda): A can be pressed to grab onto a ledge, as it will home in on it even after a recovery (should it be within length).

 

Blooper (Super Mario): Covers enemies in ink and slows them down, should they be hit.

 

Power Glove (Original): Moderately raises the power of punching attacks, normal or special.

 

Toothbrush* (Original): Saws the enemy four times and launches them a moderately far distance no matter the damage %.

 

Large Soda Bottle (Original): Press A rapidly to charge it up, and then press A again to launch it like a missile, which will deal great damage. You can also press Forward+A mid charge to fire it with less damage.

 

 

 

 

 

*I got this idea from Nathaniel Bandy’s “How Super Smash Bros. Melee TRIGGERS You”.

Featured Replies

These are pretty cool concepts! I think I like the idea of Phoenix Down the best, as that would make stocked battles more challenging!

Edited by The Transcendent Key

Here's my breakdown of issues with these items:

Vulnerary (Fire Emblem): No issue other than making the Maxim Tomato useless.

Beast Ball (Pokémon Gen VII): So it's the Master Ball? Just for Ultra Beasts? Ok.

Invincible Candy (Kirby): Game-breaking. Invincibility is one thing. Increasing attack parameters is another. Making them both happen is a BAD idea for the sake of balance.

Phoenix Down (Final Fantasy): Game-breaking. Also, the Flag does something similar (giving an extra stock/point).

Electric Shield (Sonic the Hedgehog): Not nearly enough electrical attacks in game to make that a worthwhile feature.

Hookshot: Game breaking. Besides, some characters already have tethers. Not every character needs one.

Blooper (Super Mario): Does it slow down just movement, or attack speed as well? Decreasing attack speed and movement speed could be an issue.

Power Glove (Original): Not every character uses punching attacks (Marth, Roy, Lucina, Corrin, Cloud come to mind). This item could be useless for those characters.

Toothbrush* (Original): Game-breaking. The fair thing about launches in SSB is that they're entirely decided by damage %.

Large Soda Bottle (Original): No problem. Probably the best item idea you had.

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