Bizkit has uploaded a video posting his thoughts on the pros and cons of KH3's battle mechanics. You should really take a look at this if you are concerned about the mechanics and want to get an idea of what they are like with someone else's thoughts and opinions on it.
I really agree with Bizkit said here. It seems that summons really make things risky on getting hit and dying. Especially if you're playing on Crit Mode or on Lvl 1. So I hope they fix this in the final product. Also, not a fan of ground-to-air combos that have been shown. It really leads to floaty air combat from what i see. Hopefully Osaka Team make air combos a lot more smoother in the final game. I also have to agree on how dumb KH 0.2's Crit Mode was. It made using magic way less fun and the fact that you were more restrictive on using magic and potions compared to KH2FM's Crit Mode.
Bizkit has uploaded a video posting his thoughts on the pros and cons of KH3's battle mechanics. You should really take a look at this if you are concerned about the mechanics and want to get an idea of what they are like with someone else's thoughts and opinions on it.
I really agree with Bizkit said here. It seems that summons really make things risky on getting hit and dying. Especially if you're playing on Crit Mode or on Lvl 1. So I hope they fix this in the final product. Also, not a fan of ground-to-air combos that have been shown. It really leads to floaty air combat from what i see. Hopefully Osaka Team make air combos a lot more smoother in the final game. I also have to agree on how dumb KH 0.2's Crit Mode was. It made using magic way less fun and the fact that you were more restrictive on using magic and potions compared to KH2FM's Crit Mode.
Edited by Tails