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Final Fantasy VII Remake Spoilers Chat

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  • -Justin-
    -Justin-

    It’s t h e s a u c e

  • Otti#8624
    Otti#8624

    Glad to see you enjoyed it! Who did you get in chapter 14 when going outside the house at night with Cloud?

  • 2 quid is good
    2 quid is good

    Personally, I'm very even on it. To me, it depends on what future games will do. Right now I'm not especially hopeful or worried, just cautious

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Witcher 3 and all these other mainstream games have all a really bad open world, because the maps are so static and predictable

I really hope they make sth linear

Not open world but I still want them to replicate the feeling of when you step out of Migar in the original

or in the style of Dark Souls

Dark Souls has probably the best "linear" open world I have ever seen

In terms of world design i think X did it best

The calm lands exist, but every area felt unique despite being linear

Unlike say 13

Which feels very samey most of the way through

13 had nothing to explore. 10 in comparison had all this cool shit like secret treasures and minigames for the Best in Slot weapons

7 remake feels pretty similar to 13 except they added in towns

4Head

even p5 got cool shit in royal

in terms of map design

Like this random room I can go into called the thieves den

They also added cut content from the original into Royal at least one area I've seen

So far looking at the FF games of the past years I would say:

FFXIV Shadowbringers > FF7R > FFXIV Stormblood > FFXIV Heavensward > World of Final Fantasy > FFXV (:

seasalt_shinji

yes

Pog

Square Enix thanks you for your money

I would also consider the narrative of Shadowbringers as one of the best narratives in all Square Enix games

I'm not sure if I would put it as in number one but it's definitely one of the top three

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