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KH13 · for Kingdom Hearts

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Barely any damage lmao
Its like doing a combo in Genshin
Whats the point half the time lmao
FFX combat has no depth
press turn has
yes about 13 though, game takes way too Iong to get decent
# [b][i]INCORRECT[/i][/b]
Because its a revolving system. You want to use everything you have, not one thing
I can't believe you Tea
Or else you end up like 16 where all you need is basic combos
Or else you end up like 16 where all you need is basic combos
I am dissing 16 way harder than I need to, it does some neat stuff
…and [i]persona[/i] does?? of aII RPGs, Persona 3 and Persona 4
Titan Block and Doomfist punch go brawwwwhhhhhh
Persona 3 is miles above FFX
SMT just reads your inputs so I hate it
Because of the environment P3 combat works in
even P3 FES
Me when I'm playing Nocturn: oh boy I sure hope I can make progress in this dungeon! Nocturne: surprise back attack, the party that lives gets hama'd, before I have any resistances Me: thanks Atlus 🥲
i want to agree but it’s Iike my base combos are just a path to buiIding atb so I can do anything substantiaI you can’t even pressure most enemies with base attacks it’s Iike a fighting game but combos do chip damage, with supers being the [i]onIy[/i] viabIe option
FFX combat is super streamlined compared to other games. Even DQ8 had more depth
Different characters do different things. Barret does lots of stagger damage with his base attacks.
you know what I’II give 16 this it’s way more fun to just enemy step and eikonic feats aII over enemies than using the cooIdown abiIities
Which is why I think it works pretty well with 7R because of its revolving characters having stuff to do
Yeah if you only you could do that with more options whenever you got a new summon

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