Posted July 1, 20206 yr This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and will on our Discord server.Join our Discord server here: https://www.kh13.com/discord/Or click here if you've already joined: https://discordapp.com/channels/179158453640495104/727986952909095003
May 24, 20233 yr Spider-Man 2's gameplay sequence was intense, especially with Peter's aggressive attitude.
May 24, 20233 yr The averages and budget : sells ratio might be off cause it's dependent on studio and actual performance but, the spirit is in the right spot
May 24, 20233 yr okay okay that's fair that's fair so anyways, do you want to buy fifa at $70 now their games shouIdn't even be $40 but hey that's just the worst unacceptabIe answer how about poor smaII sony needing you to pay $10 for a PS5 upgradethey're just a smaIi dev team they need that extra $10pIeasePLEASE GIVE US MORE MONEY NOW RIGHT NOWPAY $70 FOR A SWITCH PORTNOW
May 24, 20233 yr "shouldn't" isn't a word I'd use but yeah, pretty muchUltimately it's a really tricky line in how a company wants to handle their product in that department Budgets shift like mad, priorities, technology, staffing, the literal economy going up and down, and so on
May 24, 20233 yr No his name is Daz but I call him DaZ as a shout out to DiZ. Everyone's favorite KH character don't ya know?
May 24, 20233 yr Yeah but DaZ there's a difference between the developers and SonyAgain, not one of the big onesI imagine Sony and Xbox too take big cuts for their exclusives.
May 24, 20233 yr But yeah like I said, out of that 60 dollars that the game makes (not counting the tax), the small time dev is getting ... what, 20 dollars of that? Maybe?
May 24, 20233 yr DependsBut if I personally were to give an average If the dev himself has salary based on the performance of a game (unlikely but work with me here) Then it'd be no more than 20If you assets sell then hey you can pay your employees more depending on your company policy and what not If your assets dip then you gotta cut a few people or corners and stuff like thatNow of course, the smaller you get the bigger your number gets and the more likeihood that hey I literally need game copies to sell so I can pay peopleFalcom is a cool example of this given they have like 60-80 employeesVs say Team Asano's team at SquareYou also could offer incentives for digital only by keeping that price lower too
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