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KH13 · for Kingdom Hearts

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Metal Gear Solid caught me by surprise on this showcase.

Spider-Man 2's gameplay sequence was intense, especially with Peter's aggressive attitude.

turns out

I can't math

💀

The averages and budget : sells ratio might be off cause it's dependent on studio and actual performance but, the spirit is in the right spot

6 x 250,000 wouId be 15 miIIion not 150 miIIion 💀

DaZ? The old 3D modeler?

so rude!

okay okay that's fair that's fair

so anyways, do you want to buy fifa at $70 now
their games shouIdn't even be $40 but hey that's just the worst unacceptabIe answer

how about poor smaII sony needing you to pay $10 for a PS5 upgrade

they're just a smaIi dev team they need that extra $10

pIease

PLEASE
GIVE US MORE MONEY
NOW
RIGHT NOW

PAY $70 FOR A SWITCH PORT

NOW

"shouldn't" isn't a word I'd use but yeah, pretty much

Ultimately it's a really tricky line in how a company wants to handle their product in that department
Budgets shift like mad, priorities, technology, staffing, the literal economy going up and down, and so on

No his name is Daz but I call him DaZ as a shout out to DiZ.

Everyone's favorite KH character don't ya know?

that one's aIways a surprise

Yeah but DaZ there's a difference between the developers and Sony

Again, not one of the big ones

I imagine Sony and Xbox too take big cuts for their exclusives.

But yeah like I said, out of that 60 dollars that the game makes (not counting the tax), the small time dev is getting ... what, 20 dollars of that? Maybe?

Depends

But if I personally were to give an average
If the dev himself has salary based on the performance of a game (unlikely but work with me here)
Then it'd be no more than 20

If you assets sell then hey you can pay your employees more depending on your company policy and what not
If your assets dip then you gotta cut a few people or corners and stuff like that

Now of course, the smaller you get the bigger your number gets and the more likeihood that hey I literally need game copies to sell so I can pay people

Falcom is a cool example of this given they have like 60-80 employees

Vs say Team Asano's team at Square

You also could offer incentives for digital only by keeping that price lower too

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