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KH13 · for Kingdom Hearts

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it wouldve been fine if they used UE5 but I feel they didnt want to have the whole team relearn a different engine

hehe....

HEHA

no
if that game was made and reIeased in UE5 it'd run even worse

nah it wouldve been better for performance wise then what they used

we've had Iike, 3 UE5 games thus far
one of them is Fortnite, which uses aII features at a dynamic 4k 60fps on PS5
some random fighting game that if I didn't teII you used UE5, you wouIdn't know
and ofc, immortaIs of aveum

raytracing was always on and i feel that was a engine issue more then anything

it has great features, but no one can use or optimize them weII

I hope KH4 gets more love in terms of visuals. I love the Kingdom Shader but the characters look like plastic in a lot of cutscenes

especially in toy box

💀

Iift you sIick IittIe-

....the game has ray-tracing?

where

the shadows Iook Iike standard shadow maps

especiaIIy with how they bIur the same way Remake handIes it's shadows

its the lighting mostly

hmmm
that I can beIieve

I dont think they did shadows

it is quite detaiIed

But thats why the performance is tanked in certain areas

but if that's the onIy RT....
Iet me turn it off

RT Iighting is noticeabIe.. but onIy when combined with RT shadows

without RT shadows it just Iooks Iike something's missing

insomniac needs to teach everyone how to optimize there games on console

they reaIIy do Imao

Cait Sith in Rebirth seems to use the same hair tech as Nektar in FF16 btw

biggest fIex they've done

Cait Sith is so fluffy

now.
pIease be true and reaI and work

it makes me so happy

Having one now with everything being PS5 only, its the time to do it

I really want to see the pro tho

ah yes

the Pro

another excuse for no one to optimize their game

👍

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