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KH13 · for Kingdom Hearts

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Its okay to say you wanted it to not be a straight remake but you don't need to act like a straight remake is the same as a remaster

9R remake is gonna be the most faithful remake ever calling it now

to the point where they even keep the dogshit turn-based atb system and then everyone will hate the game

:AYAYA:

the only thing that can ruin the remake is if it's too faithful regarding the combat system

no one wants this not even ff9 fans

just throw it in the garbage and give us either a standard conditional turn-based system or FF7R style combat

also throw the dumb excalibur 2 speedrun into the garbage

that's the only 2 things they need to change

combat system and the speedrun

or make the ATB system like 10-2 idk

I mean the issue with FF9 is the ATB being too slow

you look like such an asshole when you use this lmao

Speed that up and make the animations faster and it will be fine

Thats a good point, FF9 felt like

Heavy and chunky.

I can't quite say clunky but

Like all it needs are tweaks

And make Tetra Master actually understandable

I'll need to make this my pfp again one day

I think it was called Tetra Master

The card game

Like on paper it is doing everything right

The issue is the power scaling is based on vibes and not hard numbers

I want the combat system to get updated to modern standards. After Persona, Octopath and Clair Obscure FF9 can't have just ATB

ATB will be fine enough, it just needs to be tweaked up so you have more control of it

wait I mean is add qte's and parry mechanics to the combat while you have to wait for ATB :AYAYA:

Like yes, while I do prefer FFX's CTB, and/or the Press-Turn/Once More systems Atlus uses, ATB isn't a bad function

They used it starting with FF4, and its fine in 4-7 at the very very least

let Vivi parry an entire Malenia waterfowl dance style combo

Also I just realized the Picto system is exactly like FF9

Equipments there are stuff you need to learn like the Pictos

Difference is the equipments are character based rather than something everyone gets

I think where ATB could be made better is, perhaps move away from 7-9 having you frantically scrolling through menus while the enemy can still attack, disrupting flow, but even then in those games you can just turn that off.

I think the best way to "fix" ATB is make it a more meaningful mechanic you can influence somehow

I like some ideas ff7r has like getting instant ATB or expanding the ATB bar

And how Fury and Sadness affected it and your stats, too.

Need more of that

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