Sora's possibilities for Smash Ultimate are...up in the air at the moment, so I decided to do a hypothetical Challenger Pack for the Keyblade wielder. My only limitations was to not use any Disney characters other than Donald and Goofy.
Intro: Sora appears from a save point and gets into his fighting stance
Stance/Idle 1: Sora holds his Keyblade near his right hip and looks around
Idle 2: Sora rests his Keyblade on his right shoulder for a second
Idle 3: Sora bares his teeth in the direction he's facing
Notable Palette Swaps:
KH3 outfit (default)
KH2 outfit (alternate costume)
Riku (KH3 black)
Roxas (KH2 white/red)
Kairi (KH3 pink)
Limit Form
Donald Duck (KH3 blue)
Goofy (KH2 green)
Walk: His walk from the games when in combat
Jog: His run from the games when in combat
Dash: Sora rests the Keyblade on his shoulders while running
Damage: His damage animation from the games
Jump: High Jump and Doubleflight
Crouch: Crouches down on one knee with his Keyblade pointing forwards
Normal Attacks
Jab: Speed Slash; Sora slashes twice (2% each hit, small knockback), and then does a quick circular slash (3%, OK knockback)
Forward+A: Slapshot; Sora performs a sideways uppercut with his Keyblade (5%, OK knockback)
Down+A: Sliding Dash; Sora performs a slide across the ground, slightly farther than Cloud’s but takes a bit more windup (7%, OK knockback)
Up+A: Upper Slash; Sora swings his Keyblade upwards (6%, OK knockback)
Aerial Attacks
Air+A: Magnet Burst; Sora briefly surrounds himself with an array of magnetic orbs that attract nearby opponents (3%). Pressing A again, if necessary, sends these orbs flying out (9%, OK knockback)
Air Forward+A: Aerial Finish; Sora performs a strong slash with a millisecond of windup (11%, OK knockback)
Air Back + A: Aerial Sweep; Sora slashes behind himself three times (8%, small knockback)
Air Up+A: Hurricane Blast; Sora performs three vertical moonsaults (9%, OK knockback)
Air Down+A: Diving Strike; Sora pauses for a bit before diving down and striking the ground with his Keyblade (11% with a meteor effect, OK knockback); he can slightly move to the left or right just before he dives
Dash Attack: Prism Windmill; Sora spins Keyblade in front of him, protected by a shield of light (8%, OK knockback)
Edge Attack: Last Charge; Sora lifts himself up and slams down to create a pillar of light (11%, OK knockback)
Get-up Attack: Vicinity Break; Sora sweeps the floor with his Keyblade in a 360 spin (9%, OK knockback)
Smash Attacks
Forward+A: Strike Raid; Sora throws his Keyblade forward as it spins (21%, medium knockback). This attack can be slightly angled in the direction the control stick is titled, and goes a bit further when the stick is flicked.
Up+A: Ripple Drive; Sora swings upwards and summons a barrier of light with rectangular patterns (21%, medium knockback)
Down+A: Explosion; three orbs of light surround Sora as he thrusts his Keyblade down to the ground (22%, medium knockback)
Grab Game
Grab: Sora casts Magnet and binds the opponent
Pummel: Sora headbutts the opponent with that thick skull of his (2%)
Forwards+Throw: Quick Blitz; Sora hops up and swings in a downward arc (9%, OK knockback)
Down+Throw: Fail-Safe; Sora spins once before tossing the opponent on the ground (8%, small knockback)
Back+Throw: Merge; Sora spins around backwards before hurling the opponent in that direction (11%, OK knockback)
Up+Throw: Lunge n' Launch; Sora hops and slashes upwards to launch the opponent (10%, OK knockback)
Special Moves
B : Magic Selection; Sora can select a magic spell from his list, similar to the Hero. Once a spell is selected, it will stay on that spell until another is selected, which can be done on the fly. You can cancel the selection by pressing the Shield button.
Firaga: Sora summons two rings of fire that encircle him (13%, OK knockback)
Blizzaga: Sora shoots three snowflakes that have a chance of freezing the opponent (10%, small knockback); using this in the air has Sora shoot them diagonally downward
Thundaga: Sora summons electricity from his Keyblade and forms a dome around himself (12%, OK knockback)
Aeroga: Sora surrounds himself in a windy barrier that halves damage taken and reflects projectiles; the spell lasts for 18 seconds
Curaga: Sora heals up to 150% taken damage, and can also heal allies by ⅓ regardless of how far away they are. This spell can only be used once per stock.
B + Forwards : Sonic Blade; Sora swiftly thrusts left and right up to six times with consecutive button presses (3%-4% each hit, small knockback) and finishes with a much more powerful thrust (7%, OK knockback); you can tilt the control stick to move either left or right, and the attack is faster on the ground
B + Up : Airstep; Sora travels in the pointed direction at the speed of light after releasing B (holding it slows him down for six seconds)
B + Down : Ars Arcanum; Sora charges up and unleashes a flurry of ten slashes (1.3% each hit, OK knockback), then finishes with three stronger slashes (5.2% each hit, OK knockback); the charge is canceled when the player lets go of B
Final Smash: Ragnarok; Sora jumps up and fires 24 shots of energy that home in on every opponent on the stage (2% each, small knockback)
Gimmick: Grand Magic; after pulling off successful combos, three arrows appear by Sora's HUD, one by one. Once a combo is successful with all three arrows, a command appears above Sora's icon, and pressing B will activate one of four Grand Magic spells, which are obtained by using one spell consistently. Only one Situation Command appears at a time, and that spell will appear for 20 seconds.
Firaza has Sora summon a giant fireball that can travel offscreen when it doesn't hit any opponents (33%, far knockback)
Blizzaza has Sora summon an actual blizzard that freezes every opponent on the stage for a bit (20%, small knockback)
Thundaza has Sora rain down a pillar of electricity in front of him (25%, medium knockback)
Aeroza has Sora summon a tornado that circles around him, sending opponents flying (20%, medium knockback)
Whenever you use a Grand Magic tier of a spell, that spell enters a 15-second cool down period
Taunts
1: Sora wipes his nose and smiles
2: "My friends are my power!" Sora puts his hand to his chest and looks down
1+2: Sora performs performs the Funny Face Special
Winposes
1: "That's the power of the Keyblade!" Sora's first victory animation from KH1, whenever he wins a tournament in Olympus Coliseum
2: “Nothing to it!” Sora's second victory animation from KH1, whenever he wins a tournament in Olympus Coliseum
3: “Oh yeah, take that!” Sora's third victory animation from KH1, whenever he wins a tournament in Olympus Coliseum; however, at the end of this version, Sora strikes a very familiar pose
Layout: Takes place in Sora’s Station of Awakening; the stage is completely flat, similar to Final Destination except you’re fighting on a giant cylinder. Seems simple, right?
Gimmicks and Hazards: Well, this stage comes with a twist; you’ll occasionally see projections of several KH-original worlds.
Destiny Islands; the bridge near the paopu fruit tree
Cameos by KH1 Riku and Kairi
Castle Oblivion; a seemingly empty room full of doors that take you to random parts of the stage
Cameo by Naminé
Twilight Town; the top of the train station’s clock tower
Cameos by Roxas, Axel and Xion
Land of Departure; A central platform in the middle, with two floating platforms on either side held together by a breakable chain
Cameos by Aqua, Terra and Ventus
Keyblade Graveyard; A stony stage with ravaged Keyblades that pop up from a random area of the screen (20%, medium knockback)
Shadow (KINGDOM HEARTS) (Mr. Game & Watch x10 and Kirby x3, ★)
Riku (Sora and Mario, ★★★)
Kairi (Sora x3, ★★)
Naminé (Rosalina & Luma, ★★)
Lea (Roy, ★★)
Marluxia (Corrin and Sheik, ★★★)
Roxas (Sora, ★★★)
Xion (Sora, ★★)
Aqua (Sora, ★★★)
Terra (Meta Knight, ★) -> Lingering Will (★★★★)
Ventus (Sora, ★★)
Young Xehanort (Ganondorf x13, ★★★) -> Master Xehanort (★★★★)
Donald Duck & Goofy (Sora and Duck Hunt, ★★★★)
Classic Mode: World Tour
Spoiler
(fights characters from different 3rd party companies, almost like traveling to different video game worlds)
Round 1: Snake, Simon and Richter on Dracula's Castle (Vampire Killer) Round 2: Sonic and Bayonetta on Green Hill Zone (Green Hill Zone) Round 3: Mega Man, Ryu and Ken on Wily Castle Ω* (Mega Man 2 Medley) Round 4: PAC-MAN on PAC-LAND (PAC-MAN'S PARK / BLOCK TOWN) Round 5: Cloud (150HP) on Coliseum Ω (Fight On!) Round 6: Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox and Pikachu (horde battle) on Mushroom Kingdom (Vim and Vigor) Final Round: Master Hand and Crazy Hand on Station of Awakening Ω (The Encounter)
*This is a Stamina Battle where Sora fights one opponent at a time. Sora has 150HP while each of his opponents has 100HP
Mii Costumes
Spoiler
Riku (Swordfighter)
Kairi (Swordfighter)
Black Coat (Brawler)
Squall Leonhart (Sworfighter)
Neku Sakuraba (Brawler)
Just to reiterate; this is purely hypothetical. I don't expect Sora in Ultimate, this is just something I did for fun.
Sora's possibilities for Smash Ultimate are...up in the air at the moment, so I decided to do a hypothetical Challenger Pack for the Keyblade wielder. My only limitations was to not use any Disney characters other than Donald and Goofy.
Moveset
Intro: Sora appears from a save point and gets into his fighting stance
Stance/Idle 1: Sora holds his Keyblade near his right hip and looks around
Idle 2: Sora rests his Keyblade on his right shoulder for a second
Idle 3: Sora bares his teeth in the direction he's facing
Notable Palette Swaps:
Walk: His walk from the games when in combat
Jog: His run from the games when in combat
Dash: Sora rests the Keyblade on his shoulders while running
Damage: His damage animation from the games
Jump: High Jump and Doubleflight
Crouch: Crouches down on one knee with his Keyblade pointing forwards
Normal Attacks
Jab: Speed Slash; Sora slashes twice (2% each hit, small knockback), and then does a quick circular slash (3%, OK knockback)
Forward+A: Slapshot; Sora performs a sideways uppercut with his Keyblade (5%, OK knockback)
Down+A: Sliding Dash; Sora performs a slide across the ground, slightly farther than Cloud’s but takes a bit more windup (7%, OK knockback)
Up+A: Upper Slash; Sora swings his Keyblade upwards (6%, OK knockback)
Aerial Attacks
Air+A: Magnet Burst; Sora briefly surrounds himself with an array of magnetic orbs that attract nearby opponents (3%). Pressing A again, if necessary, sends these orbs flying out (9%, OK knockback)
Air Forward+A: Aerial Finish; Sora performs a strong slash with a millisecond of windup (11%, OK knockback)
Air Back + A: Aerial Sweep; Sora slashes behind himself three times (8%, small knockback)
Air Up+A: Hurricane Blast; Sora performs three vertical moonsaults (9%, OK knockback)
Air Down+A: Diving Strike; Sora pauses for a bit before diving down and striking the ground with his Keyblade (11% with a meteor effect, OK knockback); he can slightly move to the left or right just before he dives
Dash Attack: Prism Windmill; Sora spins Keyblade in front of him, protected by a shield of light (8%, OK knockback)
Edge Attack: Last Charge; Sora lifts himself up and slams down to create a pillar of light (11%, OK knockback)
Get-up Attack: Vicinity Break; Sora sweeps the floor with his Keyblade in a 360 spin (9%, OK knockback)
Smash Attacks
Forward+A: Strike Raid; Sora throws his Keyblade forward as it spins (21%, medium knockback). This attack can be slightly angled in the direction the control stick is titled, and goes a bit further when the stick is flicked.
Up+A: Ripple Drive; Sora swings upwards and summons a barrier of light with rectangular patterns (21%, medium knockback)
Down+A: Explosion; three orbs of light surround Sora as he thrusts his Keyblade down to the ground (22%, medium knockback)
Grab Game
Grab: Sora casts Magnet and binds the opponent
Pummel: Sora headbutts the opponent with that thick skull of his (2%)
Forwards+Throw: Quick Blitz; Sora hops up and swings in a downward arc (9%, OK knockback)
Down+Throw: Fail-Safe; Sora spins once before tossing the opponent on the ground (8%, small knockback)
Back+Throw: Merge; Sora spins around backwards before hurling the opponent in that direction (11%, OK knockback)
Up+Throw: Lunge n' Launch; Sora hops and slashes upwards to launch the opponent (10%, OK knockback)
Special Moves
B : Magic Selection; Sora can select a magic spell from his list, similar to the Hero. Once a spell is selected, it will stay on that spell until another is selected, which can be done on the fly. You can cancel the selection by pressing the Shield button.
B + Forwards : Sonic Blade; Sora swiftly thrusts left and right up to six times with consecutive button presses (3%-4% each hit, small knockback) and finishes with a much more powerful thrust (7%, OK knockback); you can tilt the control stick to move either left or right, and the attack is faster on the ground
B + Up : Airstep; Sora travels in the pointed direction at the speed of light after releasing B (holding it slows him down for six seconds)
B + Down : Ars Arcanum; Sora charges up and unleashes a flurry of ten slashes (1.3% each hit, OK knockback), then finishes with three stronger slashes (5.2% each hit, OK knockback); the charge is canceled when the player lets go of B
Final Smash: Ragnarok; Sora jumps up and fires 24 shots of energy that home in on every opponent on the stage (2% each, small knockback)
Gimmick: Grand Magic; after pulling off successful combos, three arrows appear by Sora's HUD, one by one. Once a combo is successful with all three arrows, a command appears above Sora's icon, and pressing B will activate one of four Grand Magic spells, which are obtained by using one spell consistently. Only one Situation Command appears at a time, and that spell will appear for 20 seconds.
Taunts
1: Sora wipes his nose and smiles
2: "My friends are my power!" Sora puts his hand to his chest and looks down
1+2: Sora performs performs the Funny Face Special
Winposes
1: "That's the power of the Keyblade!" Sora's first victory animation from KH1, whenever he wins a tournament in Olympus Coliseum
2: “Nothing to it!” Sora's second victory animation from KH1, whenever he wins a tournament in Olympus Coliseum
3: “Oh yeah, take that!” Sora's third victory animation from KH1, whenever he wins a tournament in Olympus Coliseum; however, at the end of this version, Sora strikes a very familiar pose
Applause: Sora claps for the opponent
Icon: The heart and crown in KH series logo
Boxing Ring Title: Guardian of Light
Star K.O.: https://youtu.be/XgtJ3E5-I_A?t=558
Victory Music: A remix of Sora's theme
Kirby Hat: Sora's hair and necklace
Stage: Station of Awakening
Layout: Takes place in Sora’s Station of Awakening; the stage is completely flat, similar to Final Destination except you’re fighting on a giant cylinder. Seems simple, right?
Gimmicks and Hazards: Well, this stage comes with a twist; you’ll occasionally see projections of several KH-original worlds.
Music
Spirit Board
Classic Mode: World Tour
(fights characters from different 3rd party companies, almost like traveling to different video game worlds)
Round 1: Snake, Simon and Richter on Dracula's Castle (Vampire Killer)
Round 2: Sonic and Bayonetta on Green Hill Zone (Green Hill Zone)
Round 3: Mega Man, Ryu and Ken on Wily Castle Ω* (Mega Man 2 Medley)
Round 4: PAC-MAN on PAC-LAND (PAC-MAN'S PARK / BLOCK TOWN)
Round 5: Cloud (150HP) on Coliseum Ω (Fight On!)
Round 6: Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox and Pikachu (horde battle) on Mushroom Kingdom (Vim and Vigor)
Final Round: Master Hand and Crazy Hand on Station of Awakening Ω (The Encounter)
*This is a Stamina Battle where Sora fights one opponent at a time. Sora has 150HP while each of his opponents has 100HP
Mii Costumes
Just to reiterate; this is purely hypothetical. I don't expect Sora in Ultimate, this is just something I did for fun.