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KH13 · for Kingdom Hearts

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I finished the main story but how did you get this

People already whining about the leviathan fight being too hard is the reason why we won't get this outside of ultimaniac

firetruck the casuals madge

I died twice there but only because I forgot how to use Ifrit completely, not so much the difficulty

But the tonberry's are still lame

They are fun fights just horrible as tonberry

Nevermind, I got it

that seems like a decent build for ultimaniac trash

because you can juggle enemies in the air without having to worry about trash

DUDE I DIDNT KNOW YOU COULD FIGHT BENEDICKTA, HUGO< AND BARNABAS IN KAIROS!!!!!!!!!!!!!!!!!!!!!!!!

can you fight them at the same time?

RoxasExcite

LOL

no

and thank firetruck

Kairos is super fun tho

No potions, no tonics

just buffs from boons and EP

starting the DLC, and so far upgraded Leviathan to its max, cant wait to test it out

watching streams of the DLC is so fun

people are getting cooked

I was 94 on starting the dlc, and seeing the enemies at 100 is :horror:

seeing people begging for checkpoints is hilarious

they really need to make the fights as hard as this in XVII. both rebirth and base XVI were way too easy

I died in the xvi dlc probably more than in the entirety of Rebirth and XVI

No they just need to add difficulty options from the start

Locking them behind Ng+ has always been stupid

I really hope that KH4 launches with Crit Mode

I hate that this is a SE thing

"yeah sorry you get the fun mode in ng+ or in a later patch"

in my two playthroughs, Ive maybe died like 2 to 3 times even when on FF mode
the base game was far too easy for my liking

yeah it's SE not realizing that they have an action game audience now that is used to harder difficulties in other games

and they somehow forget that

the dlc is on ultimaniac difficulty apparently as hard as the data org in 3 on crit

because you have to play perfectly and also keep up your score

it's really good since the rework

to the point where I wish that instead of a stagger system they should have used a style meter that adds a damage multiplier to clive depending on your style rank

something close to Devil May Cry could be fun for the next FF

I hope it's a game with Remake's combat system, the fluidity of XVI, dialogue writing of XVI, voice acting of XVI, visual presentation of XVI and Rebirth's world map

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