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KH13 · for Kingdom Hearts

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Posted

tutti frutti. Assuming that SE decides to do this again in a future KH game, would you want the Drives or Command Styles to return? I liked how SE tries to make the most of the gameplay for the series with these, but if they did I would much rather it be the Drives, or at least something real similar to them in some way. Command Styles I didn't really care for too much, mostly due to the fact that it was only that style, which for your basic attacks were of that element (example: firestorm being fire) and if the fight you were in needed you to be out of that for whatever reason you had to wait a while before it went away. The drives on the other hand were mostly around the preference of melee or magic based fighting style if not both, and you could exit out of it at any point in the battle. But ultimately, what would be your preference if one of these, if not something similar, should return?

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I like the command styles more but I would like to be able to choose which command styles I can change into. For example as Aqua, I like magic hour but if I use it first, then I automatically start changing into ghost drive which means disaster. I also want the option to change back to normal if possible directly from a command style like if I'm equipping spell weaver but want to go to normal because I like my finisher more.

I like drive forms MORE!

I like them both, but think Drives are better since you can choose what you use, when to use it and when to turn it off.

i think a combination of the drive forms with the command board would be interesting. like we could combine attacks/spells in a menu and put them in one of two battle menus, then just hit right on the d-pad like in KHII and on the second battle menu you could have your drive forms and your summons.

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