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KH13 · for Kingdom Hearts

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Posted

am i the only one who hopes that a majority of the gaming mechanics utilized in KH3D will be featured and expanded in KH3, because seriously, it is the best of all games thus far, of course I'd like BBS mechanics in it too, but damn... The flow system is amazing. And the expanded level designs. I just love it.

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I don't wish to see the "Raising technically enemies" system in Kingdom Hearts III that was featured in Kingdom Hearts 3D: Dream Drop Distance, don't get me wrong, i don't hate the system or anything, rather, i really just don't want to see it again in Kingdom Hearts III but rather in another Kingdom Hearts game after Kingdom Hearts III.

Edited by Iamkingdomhearts1000

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What exactly is that system anyways?

KH3 will be made by the same team that made KH2 so it might use an expanded KH2 battle system, or an Expanded KHDDD/KHBBS Battle system,

As for now NO ONE KNOWS.

what u see in the ffversus 13 trailer is similar to the gameplay of kh3 i read a while back not much of it though just the command bar and other parts

I think Sora will be forced to fight with a wooden sword again. Yup, repeat of KH1. lol jk.

 

Nah I think:

- Free Flow Action System

- Command Deck

- Some form of collecting moves for the Command Deck and leveling aka via Dream Eater, Unversed, Heartless, Nobodies, Drops, Moogle Shop, Melding, or something new.

- Some new gauge/bar. Or the return of Shotlock, Drive Gauge, Drop Gauge, D-Link, Summon. Or some other form of them. Maybe different people get different bar/gauges.

- I like the form of leveling commands in Re:Coded, so I want that to return.

- Glider, Gummi Ship, or some sort of new powers, that I can't say because there isn't a spoiler tag.

 

Riku's new power?

 

Any or all of these would be nice, imo.

Nomura has said that he believes handheld KH games are good for experimental ideas, and more radical gameplay, and that console games will have more standard fare. In other words, it'll be more like KH2, borrowing some of the more standardized ideas from handheld games (Most like the command deck)

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