Just a little topic I started addressing what could be "made better" in KH3.
O.K, so...
Storyline: I trust Nomura with this, I just really want...
-Every loose end to be explained. (Explain the X-blade's purpose, clarify the Keyblade War, and generally end everything without any plot holes.)
-Jimminy should talk a little more. He's dead silent in most of the games!
-More TWEWY cameo's, and perhaps other Square game cameos other than FF. (I'd like to see Lightning though!)
-Pixar world, please. Also, maybe Tangled? I loved that movie. Plus, I want to see a Lilo and Stitch world. (And not Deep space! I want to see Lilo.)
-Sora and Kairi's relationship needs to go deeper into romance. Also, they should share a paopu fruit!
-There needs to be a really sad and a really tear-jerking part in KH3
-That is then nullified by a perfect and beautiful ending giving EVERYONE a happy ending.
Sounds:
-I really just want Sora's voice actor to lower his pitch to his natural octave. He always sounds like he's taking it up and octave too high...Sora's a teenager too ya know?!
-If there is a Tangled, or other Disney movie of that nature added, I'd love to hear them singing their theme. (Not a KH2 Little Mermaid musical disaster, but maybe an acapella of them singing. =D)
Graphics: I want the art style to stay the same, but...
- I want more details, a step towards more new. gen graphics, (keep the character models, but add more details. Make the skin more realistic, make the hair look like strands of hair rather than clumps of hair, things like that.) more natural looking motion and walking, and elimination of generic face talking. (Where their mouth's move but their facial expression doesn't. That robotic face movement thing. )
-Fix the turn around and walk thing. In KH, when a character turns around, they shuffle around in spot like a robot, and then turn and walk. People don't move like that! They turn AS they walk. =P
-More moving backgrounds and lighting effects. It'd be cool if occasionally a leaf blew across the background, or a window creaked open in Traverse town, or in Radiant Garden if the sun occasionally flared and shone across the character. (And make the sky look, like a sky! In KH2 if you went to that other mode where you view the field through your character's eyes, if you looked up, the sky looked like...a dome.)
-Make every cut-scene gorgeous, no half crapped stuff. Also, can we eliminate cut-scenes that aren't voice-acted? Every cut-scene should be, only in-field interactions shouldn't be voiced. (Although if they were voiced, it would be awesome.)
-The Disney character's models...some of them look off. In BBS, the dwarfs and Hercules's eyes look strange and flat. Same with some of the aliens in Deep Space, and then again in KH3D (at least in the trailers), Jimminy looks off as well. In KH2, Timon and Pumba looked off as well.
-There should be one place where the background artist's get to go all out, so when you walk in you go, "Holy crap that is beautiful."
Gameplay:
-Make the lock-on system smart! Seriously, make the lock-on system take into consideration enemy distance AND enemy strength. If a enemy a couple a feet away is killing me, please don't lock onto the pot an inch away from me!
-Make the camera omnipresent. Meaning, make it so the camera can see through anything blocking the view between the camera and the character, that way we can always see what's happening!
-Combine the battle system from BBS and KH:3D's flowmotion, and keep the reaction commands from KH2, but make them once in a while things. In KH2, they were really repetitive! I think they'd work better if they popped up only once in a battle or something.
-Assign a whole team to make the mini-games ACTUALLY interesting, (I think they will be in KH3D, but I haven't played it, so I have no idea yet.)
- I actually really loved in Hollow Bastion the puzzle's there. More portions where we actually had to think really hard would be nice, but if people wanted to you could have an in game hint system at that portion.
-In KH, the big climax gameplay wise was Hollow Bastion and End of the Worlds. The gameplay got really fast-paced and the action went up! In KH2, there was no real climax like that. There was the World That Never Was, but only at the very very end of that world did the action escalate. KH3 should have a huge climax like KH1, to keep your heart pumping and your mind racing at the end.
Just a little topic I started addressing what could be "made better" in KH3.
O.K, so...
Storyline: I trust Nomura with this, I just really want...
-Every loose end to be explained. (Explain the X-blade's purpose, clarify the Keyblade War, and generally end everything without any plot holes.)
-Jimminy should talk a little more.
He's dead silent in most of the games!
-More TWEWY cameo's, and perhaps other Square game cameos other than FF. (I'd like to see Lightning though!)
-Pixar world, please. Also, maybe Tangled? I loved that movie. Plus, I want to see a Lilo and Stitch world. (And not Deep space! I want to see Lilo.)
-Sora and Kairi's relationship needs to go deeper into romance. Also, they should share a paopu fruit!
-There needs to be a really sad and a really tear-jerking part in KH3
-That is then nullified by a perfect and beautiful ending giving EVERYONE a happy ending.
Sounds:
-I really just want Sora's voice actor to lower his pitch to his natural octave.
He always sounds like he's taking it up and octave too high...Sora's a teenager too ya know?!
-If there is a Tangled, or other Disney movie of that nature added, I'd love to hear them singing their theme. (Not a KH2 Little Mermaid musical disaster, but maybe an acapella of them singing. =D)
Graphics: I want the art style to stay the same, but...
- I want more details, a step towards more new. gen graphics, (keep the character models, but add more details. Make the skin more realistic, make the hair look like strands of hair rather than clumps of hair, things like that.) more natural looking motion and walking, and elimination of generic face talking. (Where their mouth's move but their facial expression doesn't. That robotic face movement thing.
)
-Fix the turn around and walk thing. In KH, when a character turns around, they shuffle around in spot like a robot, and then turn and walk. People don't move like that! They turn AS they walk. =P
-More moving backgrounds and lighting effects. It'd be cool if occasionally a leaf blew across the background, or a window creaked open in Traverse town, or in Radiant Garden if the sun occasionally flared and shone across the character. (And make the sky look, like a sky! In KH2 if you went to that other mode where you view the field through your character's eyes, if you looked up, the sky looked like...a dome.)
-Make every cut-scene gorgeous, no half crapped stuff. Also, can we eliminate cut-scenes that aren't voice-acted? Every cut-scene should be, only in-field interactions shouldn't be voiced. (Although if they were voiced, it would be awesome.)
-The Disney character's models...some of them look off. In BBS, the dwarfs and Hercules's eyes look strange and flat. Same with some of the aliens in Deep Space, and then again in KH3D (at least in the trailers), Jimminy looks off as well. In KH2, Timon and Pumba looked off as well.
-There should be one place where the background artist's get to go all out, so when you walk in you go, "Holy crap that is beautiful."
Gameplay:
-Make the lock-on system smart!
Seriously, make the lock-on system take into consideration enemy distance AND enemy strength. If a enemy a couple a feet away is killing me, please don't lock onto the pot an inch away from me!
-Make the camera omnipresent. Meaning, make it so the camera can see through anything blocking the view between the camera and the character, that way we can always see what's happening!
-Combine the battle system from BBS and KH:3D's flowmotion, and keep the reaction commands from KH2, but make them once in a while things. In KH2, they were really repetitive! I think they'd work better if they popped up only once in a battle or something.
-Assign a whole team to make the mini-games ACTUALLY interesting, (I think they will be in KH3D, but I haven't played it, so I have no idea yet.)
- I actually really loved in Hollow Bastion the puzzle's there. More portions where we actually had to think really hard would be nice, but if people wanted to you could have an in game hint system at that portion.
-In KH, the big climax gameplay wise was Hollow Bastion and End of the Worlds. The gameplay got really fast-paced and the action went up! In KH2, there was no real climax like that. There was the World That Never Was, but only at the very very end of that world did the action escalate. KH3 should have a huge climax like KH1, to keep your heart pumping and your mind racing at the end.
What do you think should be added in KH3?
Edited by Noby Raghavan