Ven 4 Posted January 18, 2010 If that's the case.. I mean, even Crisis Core had more, so why only the opening? Quote Share this post Link to post Share on other sites
HelpMeRan-Sama 141 Posted January 18, 2010 Cuz they don't have much time prolly. Quote Share this post Link to post Share on other sites
Finlander 1 Posted January 18, 2010 BBS must use the hole 1,5gb, that UMD disc has to offer. It is so huge game. Meybe more CGIs would have made the game too large for UMD? Quote Share this post Link to post Share on other sites
Ven 4 Posted January 18, 2010 mhh maybe true, too bad actually, i loved the ones from crisis core and dissidia Quote Share this post Link to post Share on other sites
windwalker91 3 Posted January 18, 2010 and too much of cgis would have made a big different between cutscenes and gameplay. Quote Share this post Link to post Share on other sites
gambler-of-fate 1 Posted January 18, 2010 Well Kingdom hearts isn't really known for CGI Remember the first 2 games only had 2 CGI senes some longet than others but all others were normal. Quote Share this post Link to post Share on other sites
slmcknett 31 Posted January 18, 2010 Cuz they don't have much time prolly. They've been making this game for 3 years...:dodgy: Quote Share this post Link to post Share on other sites
Finlander 1 Posted January 18, 2010 4, Actually. Quote Share this post Link to post Share on other sites
TwilightChaser37 0 Posted January 18, 2010 Heyy remember!!! DON'T FORGET that they had VOICE ACTING FOR EVERYY single cutscene That took up a heck lotta data space for the UMD ^.^ lol Quote Share this post Link to post Share on other sites
Mithurshun 2 Posted January 18, 2010 I agreed with the others, because BBS fills a lot more than Crisis Core. And Nomura also said that they already has packed the game with a lot. And he said that a year ago. Quote Share this post Link to post Share on other sites