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What do you expect from the sequel?

Posted

I'm intrested to know what you people expect when you hear that some game is getting sequel. What do you want from it, what do you hope it has? What example of good sequel and what is bad sequel?

 

I personally, always have little bit reversed feelings for most of the sequels. I'm scared that they will make game completely different or change it to whole different game.. It's nice to see though that I'm usually wrong with my "This sequel will be bad" predictions

 

When there is game I have really liked and I hear that it's going to get sequel, I usually don't get my hype up until I have got enough information on game that I know that it's going to be good. Usually it's nice to see that game has updated it's game engine, taken out the design laws (like FF XIII-2 took off that confusing weapon upgrading of FF XIII), continues story with way it makes sense.

 

When I hear that there is sequel coming up for game series I don't really like I usually ignore them and check them out some time before the release. If there is game that has a lot of potential, but suffered from some major design problems (like Prototype) I start to wait game with excited and a bit scared attitude. Sometimes they fix the game and make me love it (Like Trine 2) or do something like Prototype 2, it really didn't do what I hoped from it and it still felt "prototype" instead the finished version of the game.

 

Example of good Sequel:

Borderlands 2, I love this game. It has very fun gameplay, great characters, awesome humor and very good co-op system. This game doesn't lack creativity, it has balls, it's beautiful. I liked the original borderlands, but I never thought it as great game, but this one - oh boy, I have putted lot of time on it and I'm not planning to stop playing it soon. I like how they fixed co-op problems and lag, they putted more character customizing options, the areas are now bigger and game doesn't feel nowhere as repetitive. I also liked how this game has actual villain Handsome Jack (best villain of 2012 btw) when Borderlands didn't even have villain. It has the core gameplay of original game, but it's polished and there is no bugs with special skills this time. Now there is actually colors in game which is nice.

 

Then example of bad sequel:

Prototype 2, now this wasn't bad game, but as sequel I really hated it. The original Prototype had a lot of potential, it was quite fun to play the powers felt good and the atmosphere of game was amazing, but the game had several glitches, stupid AI, annoying boss fights, lack of music and graphics were kinda bad .. When I heard about Prototype 2 I really hoped that it would fix those problems I had with original and make game the full version and not just 'prototype' of it. But the second game still had lot of glitches, AI is better, but I have seen better ones in PS2 era. The game had been polished, but when you compare to other games of 2012 it really doesn't shine with its' graphics. If the game would have been released like 2010 I could have forgiven these faults, but now. It just didn't accomplish my expectations.

Featured Replies

yeah borderlands 2 is amazing they should do sequels like that keeping what made it good and making them better

Sequels should be a continuation of the first game, but with new gameplay mechanics, graphics, setting etc. In other words, the sequel should feel like an entirely different game from the original and not just an expansion pack of the original.

Borderlands 2 was a GREAT game, way much butter than the first, even when the first was also amazing. I would have to say in a good sequel, i look to see if the gameplay drastically improved, but still feels like the first, and if the story is better in every way. Good example would probably be like Super Mario Galaxy 2. That was an amazing game, a bad sequel would probably be Kingdom Hearts 2 in my opinion, the story wasn't as good as the first imo, and the game was too easy unlike the first that could be a challenge.

For sequels to games I want for it to have the charm the first game had but of course improve on the things the first game did wrong. Of course, new elements to the gameplay are also something I look for. It also needs to be able to continue the story well. When I found out that there's a sequel I do my research. I look into it and check back for more information every so often.

Edited by Keysofblades

To me a sequel should continue from the ending of the first installment, basically a new adventure for your character to explore. I find it acceptable for them to include side-stories with other side-characters from the original playing as the protagonist, but suddenly pulling a character out of thin air and going "yup, here's our new hero" while calling it the same name without giving any connection to the first - why not just give it a different name?

 

What I don't like is when it's clear that the creators have pulled a plot out of their ass and worked it into the original's story, completely changing the feel of the game and ultimately just seems like a cash-cow to me.

 

E.g. Alice madness returns. The first one ended nicely, she overcame her demons and survivor's guilt and was released from the asylum The BETA version of Madness, had her black out while talking to Priss, who then went missing, and she woke up to find herself being chased for her murder, even though she can't remember if she did or didn't. The aim of the game was to search her memory in wonderland to try and remember what happened with Priss, while allowing the player to actually engage in Victorian London, jumping the rooftops of buildings dodging the police.

Then they decided to scrap that and add rape, pedophilia, prostitution and arsonist, when the original plot, "a fire started because the cat accidentally knocked over a lamp which was worsened by their fathers vast collection of photos/papers" was just fine, and the beta version would have been so much more entertaining than the final cut, the slogan "Alice, What Have You Done?" from the commercials would have made a lot more sense.

-This sequel really annoys me. Seriously.

There are two types of sequels nowdays:

The normal sequels: With same characters, "improved" gameplay, better graphics, new villains, for example KH2.

The Spiritual Sequels: Diffrent characters, changed or not gameplay, diffrent art styles, villains, normally just deal with some unfinished buisness from the previous games, for example Mother(Mother 2 continues Giygas story, Mother 3 continues Porky's story, etc...) series and Chrono cross( Schala and other stuff are ended).

For Rpg I perfer Spirtual sequels, but for other genres I perfer Normal sequels.

I expect a unique storyline that builds from the first one. Good example is KH2.

Good game such as Viewtiful Joe 2 deserve a sequel.

I generally get excited when I hear about a sequel, mainly because I enjoyed the first game enough that I'm anxious to see what they managed to come out with for the next. I also enjoy a sequel that elaborates on my favorite side characters, or just continuing with the same main characters that I came to know and love.

 

What I hate with sequels sometimes is the unoriginality of them, or the way they'll continue a story without any real story to tell. An example of this, I think, was Dirge of Cerberus for Final Fantasy VII. There really wasn't any significant story to tell, so in a way you could almost say the sequel hurt the original. I dislike it when this happens.

 

So, I guess so long as the sequel is done correctly and doesn't end up harming the original's story and characters, then I'm all for it.

Edited by Mystics Apprentice

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