advfox 698 Posted December 10, 2012 (edited) Is it just me, or was the occurrence of a boss breaking your sleights a lot less common in Re: Chain of Memories? Here's a good example: if you used Ars Arcanum in the GBA version, it would be broken in a flash. In the PS2 version, you had about a 75% success rate of performing the full combo. This is just another way to show that COM is harder than ReCOM. Edited December 10, 2012 by prowerpower Quote Share this post Link to post Share on other sites
Kello 310 Posted December 10, 2012 Well, haven't played Re:CoM. But I think it is up to boss. If boss has cards with zero, she/he will probably use them to block your cards. Quote Share this post Link to post Share on other sites
advfox 698 Posted December 10, 2012 Well, haven't played Re:CoM. But I think it is up to boss. If boss has cards with zero, she/he will probably use them to block your cards. I've actually even seen times where they would overlook their zero cards. Quote Share this post Link to post Share on other sites
AntonioKHT 449 Posted December 10, 2012 Never played CoM. But it seems natural to make the games easier with a remake. Quote Share this post Link to post Share on other sites
Shera Wizard 2,736 Posted December 10, 2012 I'm currently playing CoM. And I completely agree. DAMN YOU YOU STUPID ARMOR STAHP BREAKING MY AWESOME MOMENTS YOU SON OF A WITCH. 1 advfox reacted to this Quote Share this post Link to post Share on other sites
Weiss 8,279 Posted December 10, 2012 Well, I've never really experimented with Re:Come vs. Com and I've only beaten com but I did slightly notice this. In the original com my sleights were broken nearly all the time but from what I played of Re:com they seemed to hit more. Quote Share this post Link to post Share on other sites
Keyblader 325 Posted December 10, 2012 Well, I'm pretty sure that CoM is a lot harder than Re:CoM. It's a lot harder to dodge in it, and I'm pretty sure (Like you said) that the bosses are a lot more difficult. I know in Re:CoM that there are some sleights that bosses could break if they wanted to, but for some reason the sleight almost 'prevents' them from doing it. Ars Arcanum isn't one of those sleights, but I know there are a few like that (I believe Blitz may be one of them). Quote Share this post Link to post Share on other sites
advfox 698 Posted December 10, 2012 Well, I'm pretty sure that CoM is a lot harder than Re:CoM. It's a lot harder to dodge in it, and I'm pretty sure (Like you said) that the bosses are a lot more difficult. I know in Re:CoM that there are some sleights that bosses could break if they wanted to, but for some reason the sleight almost 'prevents' them from doing it. Ars Arcanum isn't one of those sleights, but I know there are a few like that (I believe Blitz may be one of them). Ars Arcanum only has a value of 6, and bosses often skip over 7s, 8s. 6s, etc. Quote Share this post Link to post Share on other sites
Keyblader 325 Posted December 10, 2012 Ars Arcanum only has a value of 6, and bosses often skip over 7s, 8s. 6s, etc. Oh, I see Quote Share this post Link to post Share on other sites