ABOUT When darkness stretches to the far corners of the planet, who will be there to take it out? When light is nearly impossible to find, who will look for it? On a world where a legend comes real right before everyone’s eyes, will you save it?
LEGEND In this world there a five light houses; light house of the North, the South, the East, the West and the Core. These light houses fill our world with radiance and fights away the darkness. But soon a dark cloud will rise and the light houses will begin to shut off one by one. When this happens a key will be found; a key to turn on the light houses.
SETTING Semi-Modern technology (guns, swords, gunblades, spears, arrows, knives, etc.), magic, no big cities,
OUTLINE You’ll start where ever you wish but people must begin to group together at least by page 3-5. No one may know where the key is or who will have it or even what it may look like; just simply that it is. Once everyone is together and has formed a party, we will head out in search of a way to turn the lighthouses back on and the key of legend. At this time we will be confronted by the person who has caused the light houses to turn off in the first place.
MAP
RULES
§ KH13 rules apply.
§ Keep it PG13.
§ Be creative.
§ Be descriptive.
§ Have fun.
§ Don’t let the RP die.
§ Do not kill off others characters without permission.
§ Do not control others characters without permission.
§ Put “Return the light” or “Cast the shadow” at the end of your character sheet depending on what side you’re on.
ABOUT When
darkness stretches to the far corners of the planet, who will be there to take
it out? When light is nearly impossible to find, who will look for it? On a
world where a legend comes real right before everyone’s eyes, will you save it?
LEGEND In this
world there a five light houses; light house of the North, the South, the East,
the West and the Core. These light houses fill our world with radiance and
fights away the darkness. But soon a dark cloud will rise and the light houses
will begin to shut off one by one. When this happens a key will be found; a key
to turn on the light houses.
SETTING Semi-Modern
technology (guns, swords, gunblades, spears, arrows, knives, etc.), magic, no
big cities,
OUTLINE You’ll
start where ever you wish but people must begin to group together at least by
page 3-5. No one may know where the key is or who will have it or even what it
may look like; just simply that it is. Once everyone is together and has formed
a party, we will head out in search of a way to turn the lighthouses back on
and the key of legend. At this time we will be confronted by the person who has
caused the light houses to turn off in the first place.
MAP
RULES
§ KH13 rules apply.
§ Keep it PG13.
§ Be creative.
§ Be descriptive.
§ Have fun.
§ Don’t let the RP die.
§ Do not kill off others characters
without permission.
§ Do not control others characters
without permission.
§ Put
“Return the light” or “Cast the shadow” at the end of your character sheet
depending on what side you’re on.
CHARACTER SHEET
Name:
Age:
Gender:
Appearance:
Personality:
Weapon:
Alignment:
Home Town:
Abilities:
Bio: