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Posted

As we all know Re:Coded had the unique concept of leveling up your keyblades. Would you like to have this concept in future kh games?

 

I personally would like to see this again. It made grinding a lot more enjoyable in Re: Coded.

13 members have voted

  1. 1. Do you want wapon leveling to return?

    • Yes
      10
    • No
      3

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Not sure right now,since I'm gonna do a lvl 1 run on all kh games so i don't know how/if that would affect me.

I think it should. And even make them take longer to level up, and get more rewarding abilities for the effort. 

I'm neutral on the issue.  If it comes back, I'm not entirely certain about what it should effect.  It seems it would be best that in no circumstances does leveling up affect the stat's of the Keyblade.  It would be good if there were abilities for it that you could unlock for the Keyblade based on how (Or how much) you used it, sorta like Drive forms.  I don't really know what would be good to give for this sort of thing, but it would be a good concept :)

  • Author

I'm neutral on the issue.  If it comes back, I'm not entirely certain about what it should effect.  It seems it would be best that in no circumstances does leveling up affect the stat's of the Keyblade.  It would be good if there were abilities for it that you could unlock for the Keyblade based on how (Or how much) you used it, sorta like Drive forms.  I don't really know what would be good to give for this sort of thing, but it would be a good concept :)

That's pretty much how they did it in Coded. It didn't upgrade the stats but game the keyblade new abilities.

That's pretty much how they did it in Coded. It didn't upgrade the stats but game the keyblade new abilities.

 

I know, I just like to feel special by thinking I come up with my own ideas ;P

I would have to play Recoded to answer this. Though, I'd just want the classic leveling.

I don't know since I haven't played Re:Coded but I've got the feeling that I'd like the normal leveling more. At least if there would be wepon leveling it should be different from the FFXIII way of doing it, because in that game I didn't like it.

I don't know since I haven't played Re:Coded but I've got the feeling that I'd like the normal leveling more. At least if there would be wepon leveling it should be different from the FFXIII way of doing it, because in that game I didn't like it.

I don't know if you're confused about something in Re:Coded or if I'm just forgetting something about Re:Coded.  There is still normal leveling in Re:Coded, but weapons also level up to give you more accessibility to the clock gauge abilities (At least that's what I think).  The stat matrix makes regular leveling a little funky sort of like Days does though.  Depends on how you play things out.

I don't know if you're confused about something in Re:Coded or if I'm just forgetting something about Re:Coded.  There is still normal leveling in Re:Coded, but weapons also level up to give you more accessibility to the clock gauge abilities (At least that's what I think).  The stat matrix makes regular leveling a little funky sort of like Days does though.  Depends on how you play things out.

 

Oh, okay. I think it's me who's confused since I don't know that much of re:coded. And I read this thread when I was quite tired so I may have missed or misunderstood something. But if it's like that, it sounds quite nice actually.

As we all know Re:Coded had the unique concept of leveling up your keyblades. Would you like to have this concept in future kh games?

 

I personally would like to see this again. It made grinding a lot more enjoyable in Re: Coded.

I would like that. I haven't done that in Re:Coded, but ive done it in XIII , so i would love that. If they would make it so it could change the stats along with abilities, that would be alot better.

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