Posted June 27, 201312 yr I understand why we couldn't for COM, since, Castle Oblivion's rules. But in the other games we could've easily done that, yet the game doesn't let us. Why not?
June 27, 201312 yr I guess they were just experimenting with different elements and didn't feel the accessories and item slots were needed. I don't doubt it'll be included in KH3 though
June 27, 201312 yr Author I guess they were just experimenting with different elements and didn't feel the accessories and item slots were needed. I don't doubt it'll be included in KH3 though They'll definitely be in KH3, since its a numbered title. But still, i think they should've been included at least in KH3D. BBS didn't need them since the D-Links already gave you abilities that could've easily been replaced with Accessories, but 3D should've had them i think.
June 27, 201312 yr Days allowed a single accessory to be placed on the grid but the items were pretty strong so allowing more then one would be overpowered. Recoded also had 4 accessory slots. Even though they do not increase stats, they give you passive abilities you could not get on the stat matrix.
June 27, 201312 yr Days allowed a single accessory to be placed on the grid but the items were pretty strong so allowing more then one would be overpowered. Recoded also had 4 accessory slots. Even though they do not increase stats, they give you passive abilities you could not get on the stat matrix. I was about to mention Re:Coded's, actually. Forgot about Days. No clue why the others didn't have accessories, though.
June 27, 201312 yr its because of game data space. portable games dont have as much space as a dual layered dvd does.....
June 27, 201312 yr Author its because of game data space. portable games dont have as much space as a dual layered dvd does..... IDK Re:Coded and 358/2 Days had them, yet BBS and KH3D don't? BBS and KH3D definitely could've handled them.
June 27, 201312 yr In BbS Command Melding gives you passive abilities. In DDD Spirits do. My guess is that these passive ability replaced the ones accessories give you.
June 27, 201312 yr Author In BbS Command Melding gives you passive abilities. In DDD Spirits do. My guess is that these passive ability replaced the ones accessories give you. This makes sense. Ill accept this.
I understand why we couldn't for COM, since, Castle Oblivion's rules. But in the other games we could've easily done that, yet the game doesn't let us. Why not?