Here are some brief ideas that I have for new Pokémon types:
Air:
Resistant to Rock and Steel-type moves; immune to Ground-type moves; weak to Poison and Grass-type moves.
Air-type moves are super-effective against Fire and Ghost-types, but are not very effective against Poison and Steel-types.
Vapour:
Resistant to Water, Fairy and Ice-type moves; weak to Fire and Grass-type moves.
Vapour-type moves are super-effective against Fire, Ground and Water-types, but are not very effective against Vapour, Steel and Grass-types.
Light:
Resistant to Dark, Ghost and Psychic-type moves; weak to Fighting and Electric-type moves.
Light-type moves are super-effective against Dark, Ghost and Bug-types, but are not very effective against Light and Steel-types.
Sound:
Resistant to Normal, Ghost and Psychic-type moves; weak to Dark and Steel-type moves.
Sound-type moves are super-effective against Psychic, Electric and Flying-types, but are not very effective against Steel, Ghost, Sound and Fire-type moves.
Artificial:
Resistant to Fighting, Dark and Ghost-type moves; weak to Steel, Bug and Fire-type moves.
Artificial-type moves are super-effective against Fairy, Ghost and Dragon-types, but are not very effective against Water, Artificial and Psychic-types.
Comments would be appreciated.
Along with this, a question that I would like to ask is; did Magneton have a type-change? I am asking this because recently when I was playing my X version, I made my Simisage use Crunch on a Magneton, and instead of not being very effective, it dealt a regular amount of damage.
Here are some brief ideas that I have for new Pokémon types:
Air:
Resistant to Rock and Steel-type moves; immune to Ground-type moves; weak to Poison and Grass-type moves.
Air-type moves are super-effective against Fire and Ghost-types, but are not very effective against Poison and Steel-types.
Vapour:
Resistant to Water, Fairy and Ice-type moves; weak to Fire and Grass-type moves.
Vapour-type moves are super-effective against Fire, Ground and Water-types, but are not very effective against Vapour, Steel and Grass-types.
Light:
Resistant to Dark, Ghost and Psychic-type moves; weak to Fighting and Electric-type moves.
Light-type moves are super-effective against Dark, Ghost and Bug-types, but are not very effective against Light and Steel-types.
Sound:
Resistant to Normal, Ghost and Psychic-type moves; weak to Dark and Steel-type moves.
Sound-type moves are super-effective against Psychic, Electric and Flying-types, but are not very effective against Steel, Ghost, Sound and Fire-type moves.
Artificial:
Resistant to Fighting, Dark and Ghost-type moves; weak to Steel, Bug and Fire-type moves.
Artificial-type moves are super-effective against Fairy, Ghost and Dragon-types, but are not very effective against Water, Artificial and Psychic-types.
Comments would be appreciated.
Along with this, a question that I would like to ask is; did Magneton have a type-change? I am asking this because recently when I was playing my X version, I made my Simisage use Crunch on a Magneton, and instead of not being very effective, it dealt a regular amount of damage.