Honestly, how could this not exist, to be based on Plessie's Plunging Falls? The games are both on the Wii U, too.
The water would act like Koopa Cape and Pirahna Plant Slide from MK7, and while based on PPF, not exactly it. That water fall you ride into, for a Green Star would be perfect for a short cut. Little boost ramp inside, and a little loop with the gravity. The abyss at the end, when you fall would be a great opportunity for a gliding section. You would land on some sort of board-walk, and turn a corner for a cave. Cave brings you to some sort of continuity with the water sliding. A loop like Mario Galaxy's Manta Ray missions would be a great addition, with the gravity and all. Finally, I suppose a mountain side bringing you to the top of the track, and the start of a new lap. Those fishy things could be stage hazards, of course, made awkwardly larger. Those rocks at the start of the level in the actual game would be cool, again, made larger for some reason. Or you could keep them the same size and you could hop over it.
I might...have to do something if something like this doesn't happen. Seriously. This is a far too good a thing to pass up in the MK series.
-DS Figure-8 Circuit-
This track could be remade, possibly. With a few jumps and...yeah...A watered-down version of the Mario Circuit that's already in this game. Uhm...
-Wii Wario's Gold Mine-
I feel this has more of a chance than Figure-8 Circuit, but that's me. Couldn't hurt to add on to some of the jumps here with the gravity sections. Maybe ride on the bottom somehow? Some minecarts driving...underneath? I mean, wasn't that a thing in the Wii game? When they went on the rails? Also, that spot on the left near the end when you're coming out of the Mine is just begging for a gravity section.
-3DS Neo Bowser City-
As much as I hate this track, and I think it's boring, it also has a chance for some interesting gravity sections, just to be completely fair.
-GCN Daisy Cruiser-
Okay. Again, I feel Daisy Cruiser has possibilities for cool gravity sections. Maybe on the walls just after the room where it has the tilting tables and item boxes? That could work.
-GCN Dino Dino Jungle-
Fine! FINE! You're thinking this is JUST another excuse for 'kewl gravitee sexshins' but...I know. It...could just work, man/woman!
That's it.
Fun fact: I italicized and shrank the size of the DS, Wii, 3DS and GCN myself.
Hey all, SoraBlade here.
An' I wanna talk about Possibilities for Tracks.
-Plessie's Water Pass-
Honestly, how could this not exist, to be based on Plessie's Plunging Falls? The games are both on the Wii U, too.
The water would act like Koopa Cape and Pirahna Plant Slide from MK7, and while based on PPF, not exactly it. That water fall you ride into, for a Green Star would be perfect for a short cut. Little boost ramp inside, and a little loop with the gravity. The abyss at the end, when you fall would be a great opportunity for a gliding section. You would land on some sort of board-walk, and turn a corner for a cave. Cave brings you to some sort of continuity with the water sliding. A loop like Mario Galaxy's Manta Ray missions would be a great addition, with the gravity and all. Finally, I suppose a mountain side bringing you to the top of the track, and the start of a new lap. Those fishy things could be stage hazards, of course, made awkwardly larger. Those rocks at the start of the level in the actual game would be cool, again, made larger for some reason. Or you could keep them the same size and you could hop over it.
I might...have to do something if something like this doesn't happen. Seriously. This is a far too good a thing to pass up in the MK series.
-DS Figure-8 Circuit-
This track could be remade, possibly. With a few jumps and...yeah...A watered-down version of the Mario Circuit that's already in this game. Uhm...
-Wii Wario's Gold Mine-
I feel this has more of a chance than Figure-8 Circuit, but that's me. Couldn't hurt to add on to some of the jumps here with the gravity sections. Maybe ride on the bottom somehow? Some minecarts driving...underneath? I mean, wasn't that a thing in the Wii game? When they went on the rails? Also, that spot on the left near the end when you're coming out of the Mine is just begging for a gravity section.
-3DS Neo Bowser City-
As much as I hate this track, and I think it's boring, it also has a chance for some interesting gravity sections, just to be completely fair.
-GCN Daisy Cruiser-
Okay. Again, I feel Daisy Cruiser has possibilities for cool gravity sections. Maybe on the walls just after the room where it has the tilting tables and item boxes? That could work.
-GCN Dino Dino Jungle-
Fine! FINE! You're thinking this is JUST another excuse for 'kewl gravitee
sexshins' but...I know. It...could just work, man/woman!That's it.
Fun fact: I italicized and shrank the size of the DS, Wii, 3DS and GCN myself.