The art style is really pleasant. When you move your character around on the map, it’s like you’re walking on the illustrations of a storybook. The character designs are reminiscent of the Crystal Chronicle games. I’ve played about half an hour into it and it does seem like a really neat title.
One thing that truly amazed me about it is that it has the best implementation of the AR card system I’ve ever seen. I won’t go too far into the details of what happened, but that’s what has so far hooked me on to this game.
The battle system is pretty neat as well, allowing you to take multiple turns at once, or storing them for a later turn. It’s a brilliant way of balancing out a high-risk, high-reward way of combat.
One thing though that annoys me about this game, (Very slight spoiler) you get an item that allows you to essentially get a free round of action by pressing the start button to interrupt an enemy’s turn (for example). After you do this, you can place your 3DS in Sleep mode to recharge the item and use it again after 8 hours (so a typical night’s sleep). If you think 8 hours is too long, don’t worry, Square has thought it through for you. /sarcasm
There are micro-transactions in this 3DS title.
Yes, you heard me correctly. You can recharge this item in the game by paying /real money./ They even discount your first purchase to $.49, how nice of them.
Why?
Seriously though, why do we need this in the game? Yes, the purchase isn’t necessary, but I just want to know why this is part of this game. I would understand if it was a mobile game, but a 3DS game? Really?
I might be overreacting, but it’s pointless to have something to pay for, “at our convenience,” in a title such as this. I would rather they take the item out.
So far, it’s been a pretty nice game, but I feel like something like that is going to slightly tarnish the experience I’m going to have with it.
inb4 "Well don't pay it then"
Honestly, if you have that thought, you're missing the point.
The art style is really pleasant. When you move your character around on the map, it’s like you’re walking on the illustrations of a storybook. The character designs are reminiscent of the Crystal Chronicle games. I’ve played about half an hour into it and it does seem like a really neat title.
One thing that truly amazed me about it is that it has the best implementation of the AR card system I’ve ever seen. I won’t go too far into the details of what happened, but that’s what has so far hooked me on to this game.
The battle system is pretty neat as well, allowing you to take multiple turns at once, or storing them for a later turn. It’s a brilliant way of balancing out a high-risk, high-reward way of combat.
One thing though that annoys me about this game, (Very slight spoiler) you get an item that allows you to essentially get a free round of action by pressing the start button to interrupt an enemy’s turn (for example). After you do this, you can place your 3DS in Sleep mode to recharge the item and use it again after 8 hours (so a typical night’s sleep). If you think 8 hours is too long, don’t worry, Square has thought it through for you. /sarcasm
There are micro-transactions in this 3DS title.
Yes, you heard me correctly. You can recharge this item in the game by paying /real money./ They even discount your first purchase to $.49, how nice of them.
Why?
Seriously though, why do we need this in the game? Yes, the purchase isn’t necessary, but I just want to know why this is part of this game. I would understand if it was a mobile game, but a 3DS game? Really?
I might be overreacting, but it’s pointless to have something to pay for, “at our convenience,” in a title such as this. I would rather they take the item out.
So far, it’s been a pretty nice game, but I feel like something like that is going to slightly tarnish the experience I’m going to have with it.
inb4 "Well don't pay it then"
Honestly, if you have that thought, you're missing the point.
Edited by Paranoia