I've been thinking about FFVI a lot lately. I just thought back to a certain scene, and I just felt like saying my personal thoughts on it... Because why not?
Anyway, I'm talking about what happens after Kefka "destroys" the world. When Celes wakes up on that island, and finds a sick Cid. I'd heard that Cid could either live or die depending on what you do at this point. I wanted to save him. I really did. I spent what felt like hours catching fish, and feeding the bed-ridden man. I didn't care that he was once my enemy, I didn't want him to go. I felt how Celes felt. It was probably only 20 minutes, but it felt like an eternity... When I realized I was getting nowhere... I had to stop, so I did... I had to watch Cid die... I almost cried when Celes climbed the cliff, and found the sign at the top. When she jumped off... It was probably one of the most dark and emotional scenes I've ever seen. It's very rare that a game makes me feel how I did at that time. Games try so hard to put the player in the protagonist's position, to make them feel how they feel... FFVI is one of the very few times I ever remember that happening to me.
It's moments like that that make me love these old-school RPGs. Even with their limitations, they did a way better job with immersion than most modern games I've played today. This moment was probably one of the most well-written scenes I've ever experienced in a game, just because of the emotional depth of it all. I really wish that more games these days had the same quality as FFVI...
I've been thinking about FFVI a lot lately. I just thought back to a certain scene, and I just felt like saying my personal thoughts on it... Because why not?
Anyway, I'm talking about what happens after Kefka "destroys" the world. When Celes wakes up on that island, and finds a sick Cid. I'd heard that Cid could either live or die depending on what you do at this point. I wanted to save him. I really did. I spent what felt like hours catching fish, and feeding the bed-ridden man. I didn't care that he was once my enemy, I didn't want him to go. I felt how Celes felt. It was probably only 20 minutes, but it felt like an eternity... When I realized I was getting nowhere... I had to stop, so I did... I had to watch Cid die... I almost cried when Celes climbed the cliff, and found the sign at the top. When she jumped off... It was probably one of the most dark and emotional scenes I've ever seen. It's very rare that a game makes me feel how I did at that time. Games try so hard to put the player in the protagonist's position, to make them feel how they feel... FFVI is one of the very few times I ever remember that happening to me.
It's moments like that that make me love these old-school RPGs. Even with their limitations, they did a way better job with immersion than most modern games I've played today. This moment was probably one of the most well-written scenes I've ever experienced in a game, just because of the emotional depth of it all. I really wish that more games these days had the same quality as FFVI...