according to nomura the kingdom shader engine will allow the games protagonist (SORA!!! ) to blend in to diffrent worlds aside from the original worlds (twilight town , travers town .etc) so i was thinking. how will sora look when he goes to worlds like pirates of the curibbian? then it hit me...what if the graphics of final fantasy 15 (which strives for realism) were to be implemented into kingdom hearts? i mean like during E3 the development team played around with the thought of making the graphics like ff15 but gave up because it would'nt fit the disney world environments. i agree with this but!!! what if the graphics became like ff15 when visiting worlds like tron , pirates of the curribbian & star wars?
NOTE: i know some of you think that kingdom hearts should just stick to the regular kingdom hearts graphics but with the new kingdom shader something like this is bound to happen.
NOMURA ON KINGDOM SHADER: We’re using a visual tool called “Kingdom Shader.” In the original world characters will retain their original textures, but the shader is adjusted by world, so we’ll have an unique visual style in each of Disney’s worlds.
according to nomura the kingdom shader engine will allow the games protagonist (SORA!!!
) to blend in to diffrent worlds aside from the original worlds (twilight town , travers town .etc) so i was thinking. how will sora look when he goes to worlds like pirates of the curibbian? then it hit me...what if the graphics of final fantasy 15 (which strives for realism) were to be implemented into kingdom hearts? i mean like during E3 the development team played around with the thought of making the graphics like ff15 but gave up because it would'nt fit the disney world environments. i agree with this but!!! what if the graphics became like ff15 when visiting worlds like tron , pirates of the curribbian & star wars?
NOTE: i know some of you think that kingdom hearts should just stick to the regular kingdom hearts graphics but with the new kingdom shader something like this is bound to happen.
NOMURA ON KINGDOM SHADER: We’re using a visual tool called “Kingdom Shader.” In the original world characters will retain their original textures, but the shader is adjusted by world, so we’ll have an unique visual style in each of Disney’s worlds.
SOURCE: http://operationrainfall.com/2013/07/02/nomura-on-kingdom-hearts-iii/
Edited by liamaru