Back again for another game tweaks thread where I explain a teeny tiny detail or details that I think should be taken in account for KHIII so that it looks/plays/feels better.
Despite the great designs and structures of the worlds we've visited over the years in the various other Kingdom Hearts titles, they've all felt, for the lack of a better word... dead. Yeah, that's right. Dead. Lifeless. Boring...... BLARG. And the way I see it, this needs to go and the worlds need to be given way more realistic environments
Now, don't get me wrong, I'm not shitting on those designs or how they looked, and I thought the little that we saw in the actual gameplay of KHIII we got all that time ago was good, but still, creating a nice setting is one thing. Making it feel like its actually there and not just something simulated and not real is another. I mean, we're in a day and age where making video game characters and settings look more akin to real life is very very very very possible. New tech and new techniques are being used to better capture the essence of real life into a video game, and Kingdom Hearts III should be thrown into that mix. Its gonna be current-gen consoles PS4 and Xbox One exclusively anyway, so it might as well get a current-gen treatment so that when we step into a new world, we're gonna feel like we're actually stepping into a new world.
But anyways, you might be asking now: "But what can be put in to make the environments seem more real, Firaga Sensei-Senpai-San-Sama-Kun???"
Well, you see, its the little things that matter. Picture it: you step into Agrabah, you see the roaring winds pick up sand and dust that flicker in the air as we're walking around the desert or even through the kingdom, as the hot sun above beats down, casting shadows on all the character models and reflecting off objects like vases in the market stands. Then you step into the more dreary world of Halloween Town, where the air is a lot more creepier and tense. The wind whistles are you hear sounds of creatures laughing and maybe even screams of horror. You see gunk and decay in the town, reminding you of all the hideous and disgusting, scary creatures that live there, as well as the moon above that casts down upon the endless night.
Oh yeah, and remember how it rained in The World That Never Was in the Deep Dive movie but never again did that in Kingdom Hearts II? That needs to be fixed, imo. It would make the already dark and mysterious environment of TWTNW even more dark and mysterious, just to see the rain pouring down, maybe with some thunder or some clouds and the drip-drip-drip sound of the water hitting the ground. And maybe we can add in that camera effect where it looks like the screen is being rained on too.
See, stuff like that can really make a difference aesthetically. Its not exactly something that I think a lot of you really have a high demand for, and I can understand why, but personally, I think it'd be a nice touch. Again, we're going into the current generation now, we should be able to get more than we have in the past in terms of that kind of thing. Especially if when we saw the gameplay, it was still supposedly "in development", because that leaves a lot of room for improvement in it of itself.
Back again for another game tweaks thread where I explain a teeny tiny detail or details that I think should be taken in account for KHIII so that it looks/plays/feels better.
Despite the great designs and structures of the worlds we've visited over the years in the various other Kingdom Hearts titles, they've all felt, for the lack of a better word... dead. Yeah, that's right. Dead. Lifeless. Boring...... BLARG. And the way I see it, this needs to go and the worlds need to be given way more realistic environments
Now, don't get me wrong, I'm not shitting on those designs or how they looked, and I thought the little that we saw in the actual gameplay of KHIII we got all that time ago was good, but still, creating a nice setting is one thing. Making it feel like its actually there and not just something simulated and not real is another. I mean, we're in a day and age where making video game characters and settings look more akin to real life is very very very very possible. New tech and new techniques are being used to better capture the essence of real life into a video game, and Kingdom Hearts III should be thrown into that mix. Its gonna be current-gen consoles PS4 and Xbox One exclusively anyway, so it might as well get a current-gen treatment so that when we step into a new world, we're gonna feel like we're actually stepping into a new world.
But anyways, you might be asking now: "But what can be put in to make the environments seem more real, Firaga Sensei-Senpai-San-Sama-Kun???"
Well, you see, its the little things that matter. Picture it: you step into Agrabah, you see the roaring winds pick up sand and dust that flicker in the air as we're walking around the desert or even through the kingdom, as the hot sun above beats down, casting shadows on all the character models and reflecting off objects like vases in the market stands. Then you step into the more dreary world of Halloween Town, where the air is a lot more creepier and tense. The wind whistles are you hear sounds of creatures laughing and maybe even screams of horror. You see gunk and decay in the town, reminding you of all the hideous and disgusting, scary creatures that live there, as well as the moon above that casts down upon the endless night.
Oh yeah, and remember how it rained in The World That Never Was in the Deep Dive movie but never again did that in Kingdom Hearts II? That needs to be fixed, imo. It would make the already dark and mysterious environment of TWTNW even more dark and mysterious, just to see the rain pouring down, maybe with some thunder or some clouds and the drip-drip-drip sound of the water hitting the ground. And maybe we can add in that camera effect where it looks like the screen is being rained on too.
See, stuff like that can really make a difference aesthetically. Its not exactly something that I think a lot of you really have a high demand for, and I can understand why, but personally, I think it'd be a nice touch. Again, we're going into the current generation now, we should be able to get more than we have in the past in terms of that kind of thing. Especially if when we saw the gameplay, it was still supposedly "in development", because that leaves a lot of room for improvement in it of itself.
Edited by Firaga Sensei