I have talked to some people about this topic and they say that I don't care whether the art style will be cartoony or realistic. They just want the game to be a good game; I'm one of those people who don't think that zelda game's art style doesn't think that the game's art style makes the game what it is because there are other factors besides a zelda game's art style that make a good zelda game. They are Story, exploration and gameplay(sorry if I missed any). I will tell you my opinion on each of them.
Story is an element in a zelda game that makes the player really interested in game. Even though a good story is based off of poeple's opinions, this element has been in most zelda games. This element also could change the way a game is played and make the game more linear. For example, Skyward Sword is more story driven than any other zelda title, making it the most linear zelda game yet. I'm going to add my opinion on this. I really don't care if a zelda game is linear even though I prefer a more linear approach in the zelda series. Also, story is one of the things a really hope for in a zelda game.
Exploration is basically the act of exploration an over-world without being told what to do. Twilight Princess was on the right track, but the land is so empty in that game that it made the overworld seem less interesting and boring. It also made the overworld feel "dead" in my opinion. The wind waker did an excellent job with its exploration. Once you get through certain parts of the story in the game, you are able to sail wherever you want to go and plus there are a lot of islands to see and exploration once you get on it. Skyward Sword had little to no exploration. The story was so linear that it kicked exploration out of the window. To tell the truth, I am not really the "I want to explore just for the heck of it" kind of guy. I prefer linear gameplay over open-world gameplay. That doesn't mean that I shouldn't try Zelda U because who knows, I may end up liking it at the end.
Gameplay is how you play the game I guess. I don't really care that much about the gameplay that much because every 3d zelda game (with the exception of Twilight Princess on the wii and Skyward Sword for the wii) have basically the same gameplay but with their own unique innovations. I like Twilight Princess's gameplay more than any other zelda game because it gave you a diversity of special attacks for you to move on bosses and enemies. I also like the wind waker's gameplay too because it finally gave the zelda series a tiny bit on innovation that oot and mm's gameplay had introduced.
I have talked to some people about this topic and they say that I don't care whether the art style will be cartoony or realistic. They just want the game to be a good game; I'm one of those people who don't think that zelda game's art style doesn't think that the game's art style makes the game what it is because there are other factors besides a zelda game's art style that make a good zelda game. They are Story, exploration and gameplay(sorry if I missed any). I will tell you my opinion on each of them.
Story is an element in a zelda game that makes the player really interested in game. Even though a good story is based off of poeple's opinions, this element has been in most zelda games. This element also could change the way a game is played and make the game more linear. For example, Skyward Sword is more story driven than any other zelda title, making it the most linear zelda game yet. I'm going to add my opinion on this. I really don't care if a zelda game is linear even though I prefer a more linear approach in the zelda series. Also, story is one of the things a really hope for in a zelda game.
Exploration is basically the act of exploration an over-world without being told what to do. Twilight Princess was on the right track, but the land is so empty in that game that it made the overworld seem less interesting and boring. It also made the overworld feel "dead" in my opinion. The wind waker did an excellent job with its exploration. Once you get through certain parts of the story in the game, you are able to sail wherever you want to go and plus there are a lot of islands to see and exploration once you get on it. Skyward Sword had little to no exploration. The story was so linear that it kicked exploration out of the window. To tell the truth, I am not really the "I want to explore just for the heck of it" kind of guy. I prefer linear gameplay over open-world gameplay. That doesn't mean that I shouldn't try Zelda U because who knows, I may end up liking it at the end.
Gameplay is how you play the game I guess. I don't really care that much about the gameplay that much because every 3d zelda game (with the exception of Twilight Princess on the wii and Skyward Sword for the wii) have basically the same gameplay but with their own unique innovations. I like Twilight Princess's gameplay more than any other zelda game because it gave you a diversity of special attacks for you to move on bosses and enemies. I also like the wind waker's gameplay too because it finally gave the zelda series a tiny bit on innovation that oot and mm's gameplay had introduced.
Edited by Toon Link