Jump to content
View in the app

A better way to browse. Learn more.

KH13 · for Kingdom Hearts

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Terrible games you used to love in the past until you discovered how bad they are

Posted

(Note:If I posted a topic similar to this a while ago,remind me in my inbox and feel free to delete it if there is one.Please if you found a topic I made similar to this delete it and tell me about it)

 

 

 

 

 

 

 

 

 

I'm sure some of you here has encountered such a change in opinion at least once in his gaming life

 

Have you ever played a game that you didn't realize it's terrible until years has passed after the first time you've played it?

 

 

I do have a couple of cases like this but I'll mention two of them at least:

 

 

*inb4 I get shot and  accused of bitching about FF and Sonic a lot*

 

 

 

Posted Image

 

I can't even believe that once in my life I used to like this piece of shit right here.It's mostly because from 2005 up to 2009 I was at the height of my Sonic fanboyism where I used to be one of those annoying fanboys you now used to see within the Sonic fanbase where I bought everything and anything Sonic regardless of how bad it is heck I missed on Pokemon xD Gales of Darkness(firetruck me I hate myself for leaving it for this..............)just to get this game

 

And right after I started to fall from the Sonic series after I played the disaster that is Sonic 06 on my 360 in 2009.....I decided to replay the game to see if it's still within my range of good memories of Sonic...............pffffffffffffffffffffffffffffft yeah that didn't last very long before I felt absolutely bored to death just after getting the first ending(you need to get 10 to unlock the real ending btw).And then I noticed the shit controls,the awful level design,the ugly visuals and the unbelievably stupid and incoherent story.After this and 06 I couldn't believe things can get any worse than this.............................until Sonic Boom Rise of Lyric happened.

 

 

 

Posted Image

While this isn't as bad as Shadow the Hedgehog(the game) it pisses me off more for so many reasons

 

Back 2010-2011 in the first forum I've joined I used to be a staunch defender of Final Fantasy XIII and XIII-2.So much so I was so stubborn,ignorant and childish in the way I defended it to the point it caused some people to leave that forum because of me(and I still feel very guilty to this day because of that)....you won't even believe the embarrassing degrees I went through due to me being a massive Square fanboy(I admit I was...like I really do and I really need to get this off my chest) to the point I loved them even more than my actual favorite game company(which is Nintendo as you can already guess) back then..................I replayed the game again and I gave up as soon as I reached chapter 9 again because I was totally and utterly bored while playing.Characters that I used to think of as badasses(like ..*barf*...Lightning) come off as one-note tropes with little to no personality,I got irritated by the dialogue which 90% of is: "Fal'cie,L'cie,Pulse L'cie,focus focus focus and Fal'cie,L'cie,Pulse L'cie,focus focus focus and even more Fal'cie,L'cie,Pulse L'cie,focus focus focus" over and over and over again with little to no character development(Maybe Hope but he went from annoying to a bit less annoying) or even an actual believable human speech aside from Sazh who pretty much was the best character in the game.Battles take forfiretruckingever because the enemies,even the basic random encounters,have so much HP that the game becomes a repetitive practice on the stagger system to the point you'll find yourself using Auto-Battle instead of choosing the attack yourself because the game encourages you to do so if you don't want your battles to last for over 25 minutes(Proudclad I'm looking at you)....and the less I mention the 30 hours long hallway the better.

 

 

 

Anyway I can already sense the kind of comments I'm gonna get(especially from the ones I argue with) but eh...whatever....I kinda feel better now

 

 

*Ouch ouch stop hitting me ouch*

Featured Replies

  • Author

I can't think of a single game that I've played again that was any worse than it was when I played it for the first time. Probably because I focus on too much on the positives than the negatives - I don't know. 

I'm not a negative person if that's what you mean.

 

I mean a game that your opinion of has changed when you came back to it again

 

am I clear?

 

Even if I focused on positives how many positive things can you squeeze out of Shadow The Hedgehog(the game)

I'm not a negative person if that's what you mean.

 

I mean a game that your opinion of has changed when you came back to it again

 

am I clear?

 

Even if I focused on positives how many positive things can you squeeze out of Shadow The Hedgehog(the game)

Sorry if what I said came out wrong, I wasn't intentionally trying to call anyone else negative. 

 

I understood what you meant.

 

I never actually liked games like Shadow the Hedgehog to begin with, which is why I didn't count them. 

The Legend of Zelda: Twilight Princess - I completely and utterly loved everything about this game when it first came out. The realistic, dark setting was amazing and the gameplay held many fun mechanics. By time I got around to doing a second playthrough, I already held some sort of remote hatred for TP. Why? Because people kept praising it...and not because of the usual Zelda praise, it was the appearance of the game. A Zelda title has never earned its praise through appearance alone, something was wrong with this game and I had to find out. I remembered playing up to Arbiter's Grounds on the Wii version back when I was still doing my first run on the gamecube. It was a strike out at bad controls. My second playthrough, I used the gamecube version. Controls were good, story was beautiful still, but the gameplay was completely 100% "We'll hold your hand through this one." A Zelda title has never held my hand before. Never told me where to go and how to find this or that. I had to look up a guide for some just to locate heart containers. By Twilight Princess...oh this one had an ingame guide that let you know where everything was if you needed it...and dun tell me you never needed it. It's only useful once or twice though, since the big, barren wasteland that is Hyrule Field made it easy to know where the puzzles were and these puzzles are easy. Even the little 3 room ice block puzzle people say is difficult. It's not hard to change your camera to a more tactical view so you can plan out each step it takes to get the blocks in an arrangement that will get one on a switch to open the gates leading to your heart piece. Speaking of heart pieces...why the hell did it have to be 5? I learned from playing Zelda games and collecting 4 heart pieces, that our own hearts have four sections of their own (they really do). Games teach us many things, whether it's realistically doing so or just reaching your subconscious mind. Having 5 made me upset, because it took a small learning experience out of Zelda and at the time could have become a new standard to the series. This one's just nitpicking though, but I've a connection to the whole 4 heart sections, because it really helped me in school at a very young age. If you need a real reason to dislike it though, just think of it as extra baggage to fill the barren Hyrule Field with so you'd waste your time to collect an extra piece of bullshit to gain more life. 

I'm making a third playthrough to review this title. It's pretty boring and feels like a chore. Why does my precious Zelda series have a chore among their titles...?

 

Speaking of empty Hyrule, I'm gonna get sooo much flak for this, Ocarina of Time is just as empty. It feels a lot fuller than it actually is and that's because it has bigger sets of polygons blocking the way. Unnecessary landmass wrapped around a ranch, unnecessary block railing along one road. Fences that have little meaning, trees, holes, rocks. None of which hold any importance to the overworld. This place is emptier than TP's field and not even console differences can excuse this emptiness. The controls are about the only thing that's good about this, but I'll save some room for the only good dungeon in the game, the Forest Temple. I just love the Forest Temple. I'll praise OoT for one thing, and one thing only...it started the traditional behavior I hold in liking the dungeons that have the weird music and unsettling creepiness to them. This paved the way for City in the Sky in TP and the Wind Temple in the Wind Waker. Every dungeon was unsettling and weird in Majora's Mask, but please do not get me started on the mess that is Snowpeak...Back to Ocarina of Time though, the story wasn't all that good and characters were really bland. Nothing about the N64 can excuse this (yes people who cherish OoT will excuse this problem with the N64's capability) as Majora's Mask was made for the same console and launched two years later with one of the most immersive stories in any Zelda title and had every last one of their characters filled with enough personality that you could actually connect with them.

 

Both of these games I loved and cherished as a child, but going back and playing them now...they didn't age well, not even the 3DS remake of OoT stands out as well.

 

The Wind Waker, it did everything right to earn is way up. It aged well. Its HD Remaster made firsts for many Zelda fans. We're talking fans who wanted nothing to do with this title when it first came out and by time they heard the praise for it, they had missed out on it. This title truly holds up and deserves its place in the franchise. You know where to find me when OoT and TP turn heads like The Wind Waker did.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.
Scroll to the top