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Posted

Sure, KH2's Atlantica was pretty awful and lame (TO ME, OK?) since you literally did nothing there (in gameplay terms) besides swimming around, dancing and singing (ewww). I agree on that. But, come on guys, did you really think that Atlantica in KH1 and in Re:CoM was a bad idea? This world is my favorite in KH1 and I really did enjoy it in the first game and in Re:CoM (althought, I must admit: I would have enjoyed it a lot more in the latter game if Sora, Donald and Goofy were in their "aquatic" forms, not in their normal outfits). People keep complaining the gameplay mechanic was rather difficult, that it was very hard to swim around and attack enemies at the same time. I  POLITELY DISAGREE. For me, it was easy, simple, fun and very different...

 

Let me know your opinions, guys...

 

Love and peace...

Featured Replies

How would Ariel survive hours out of the water? Unless she were like Ursula in KH1.

Well she does become human in the movie, they could have had that in her world and then she gets taken, a bit like Jasmine in Agrabah??

 

I just thought it was weird that they chose Alice to be a princess of heart. 

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Well she does become human in the movie, they could have had that in her world and then she gets taken, a bit like Jasmine in Agrabah??

 

I just thought it was weird that they chose Alice to be a princess of heart

 

It could have been Pocahontas or Mulan, right?

It could have been Pocahontas or Mulan, right?

Omg I would love for them to do a Pocahontas world. I really liked the Mulan world in KH2 :D 

 

But yeah, I think those choices could have been better then Alice too. 

I like both iterations, and they were on to somehlthing with a music-based mini-game.

Edited by Andrew Rowland

I loved Atlantica in the first games. 

In KH2 it was merely for storytelling purposes.

 

I would have loved a more actionpacked gameplay. The music was okay but most new songs suck and are based on Japanese harmonics so it does not go well with the originals. They shoudl have brought in Alan Menken to compose those songs.

Really? But it was only an instrumental version...That was unfortunate for sure...I would love to see how Sora would execute Sonic Blade, Strike Raid, Ars Arcanum, Ragnarok and Trinity Limit under the water in his mermaid form (of course).That's exactly the reason I dislike it (gameplay wise) in KH2...You don't do anything there, no fights, no magic commands...Awful? Maybe for some people, but I didn't really find it difficult to figure out. Besides, it's a different mechanic, right?AT LAST, SOMEBODY AGREES...we're friends now...Guys, really, Ursula is one of the easiest boss battles I've ever faced (OK, maybe she gets annoying when she constantly summons lightning to attack you, right? But not difficult. I face her on both times ONLY when Goofy has that ability, which can't remember the name right now, when he sacrifices 2 bars of his MP and give three bars to a party member).I really loved the world and its gameplay mechanics in the first game.I liked that very much, but, if they were to include cutscenes only in this world, they'd better saved it for Re: Coded, right?I think the fact that Naminé reconnecting Sora's memories affected Ariel's way too much...

Its not that she is hard, per say, but annoying. It's long, repetitive. She has so much HP, half your skills don't work so quick damage isn't possible, and she has so many god damn invincibility frames sometimes. Just let me kill her, I don't want to spend any more damn time on this than I have to, I've got more important things to do.

Pal, Ursula on Proud Mode OR in a "unchanging armor" gameplay is the most annoying shit ever.

Well she does become human in the movie, they could have had that in her world and then she gets taken, a bit like Jasmine in Agrabah?? I just thought it was weird that they chose Alice to be a princess of heart.

Ariel actually has some Darkness in her heart. She actively turned her back.on her loving family in order to see another world. She's not entirely unlike Riku in that regard.

Really? But it was only an instrumental version...

That was unfortunate for sure...I would love to see how Sora would execute Sonic Blade, Strike Raid, Ars Arcanum, Ragnarok and Trinity Limit under the water in his mermaid form (of course).

That's exactly the reason I dislike it (gameplay wise) in KH2...You don't do anything there, no fights, no magic commands...

Awful? Maybe for some people, but I didn't really find it difficult to figure out. Besides, it's a different mechanic, right?

AT LAST, SOMEBODY AGREES...we're friends now...

Guys, really, Ursula is one of the easiest boss battles I've ever faced (OK, maybe she gets annoying when she constantly summons lightning to attack you, right? But not difficult. I face her on both times ONLY when Goofy has that ability, which can't remember the name right now, when he sacrifices 2 bars of his MP and give three bars to a party member).

I really loved the world and its gameplay mechanics in the first game.

I liked that very much, but, if they were to include cutscenes only in this world, they'd better saved it for Re: Coded, right?

I think the fact that Naminé reconnecting Sora's memories affected Ariel's way too much...

Well, better explanation than what they didn't gave.

Ariel actually has some Darkness in her heart. She actively turned her back.on her loving family in order to see another world. She's not entirely unlike Riku in that regard.

Hmmm I never thought of it like that. Thanks :) 

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