Posted February 3, 201510 yr I looked at scootgames.com a few minutes ago and I noticed that the background image for the site changed. This background image could be the FNAF3 map because Scott has been using this site to tease FNAF3. Here's the link: http://scottgames.com/ Edited February 3, 201510 yr by Toon Link
February 3, 201510 yr Interesting. It looks like its designed as a more linear course, as though the animatronics are on a sure-fire course to get to you, and you need to do something before they arrive.
February 3, 201510 yr Author FusionZGamer found sometime hidden in FNAF3's map. This is mean that FNAF3's map could be a lot bigger since these could be hidden passages which would make the game a lot more interesting.
February 4, 201510 yr Interesting. It looks like its designed as a more linear course, as though the animatronics are on a sure-fire course to get to you, and you need to do something before they arrive. I much prefer this idea to FNaF2's hectic 'eleven different animatronics can be at eleven random places except when they're all crowded around your office' approach. Keeping things linear would make a large number of animatronics manageable. You could actually keep track of them, and having a general idea of where they'll go next would make the game more strategic instead of relying on (and getting screwed by) the RNG.
February 4, 201510 yr It's also worth noting, I think, how good Scott is at building hype for his games and giving just enough information out on a regular basis to keep people interested.
I looked at scootgames.com a few minutes ago and I noticed that the background image for the site changed. This background image could be the FNAF3 map because Scott has been using this site to tease FNAF3. Here's the link: http://scottgames.com/
Edited by Toon Link