Hello members of KH13. How are y'all doing today? So, I thought I'd share my thoughts and make a thread about what should be changed, expected, or fixed for KH3 in terms of the gameplay and its gameplay mechanics.So let's get started, shall we?
Game Balance:
As many of you know, the more recent Kingdom Hearts game has had a little trouble with balancing things out. Such as certain boss fights and as well as your attack commands. As you all know, Birth by Sleep and Dream Drop Distance are two REALLY good examples of an unbalanced game. Birth by Sleep has the worst designed boss battles out of all the KH games due to the well known fact that there are boss fights that just has you using once, single, command just to beat said boss (I'm looking at you Vanitas, Vanitas remnant, Mysterious Figure, No Heart, Terranort) and I just really hope that KH3 fixes this issue since it will bring back the "Attack" "Magic" Items" and "Summon" command menu from KH1/KH2. If anything, they should bring back the ability to allow us to do unique comboes on bosses like in KH2/KH2FM. And DDD also has this problem since the "balloon" command spell is ridiculously overpowered, unbalanced, and it is mostly used in almost all boss fights in the game. Which is why i hope they fixe this problem and actually make bosses that are not only an actual challenge, but also where it is fun to fight them over and over again. Because KH/KHFM and KH2/KH2FM have really great boss battles that aren't overly repetitive or just don't take away the fun of fighting them again and again.
Staggering:
This is another issue I mainly have with the handheld KH games. There are bosses in the games that just don't stagger at all and can easily break out of your attack commands and punish you from trying to do a full combo on them. Now, KH games like KH1 and KH2 makes sense since there are enemies/bosses that are too large to stagger (Storm Rider, Maleficent Dragon, ect). But this is mainly a probllem with all of the handheld KH games. Bosses in the handheld games either randomly break out in the middle of your combo and just makes it hard to learn the fights. Vanitas is a good example of this because he ALWAYS breaks out of your combo to the point where you either have to just hit him twice or use a deck full of "ignite" magic spells. Yeah, that's how horribly designed his fights are. Even his lingering remnent fight is bad because of that reason. So since KH1 and KH2 are the only console KH games that don't have this problem than I really hope we have the same case with KH3 since it will be a console KH title. Though I am a bit worried about that since the Osaka team is developing KH3 and they do not make very well-designed boss fights as they have shown in BBS and DDD.
Dodging:
Now I don't really know if a lot of people have a problem with this but I hope they fix the dodging mechanic in KH3. Because let's all be honest here, Birth by Sleep had the most broken dodge mechanic ever made in a KH game. Mainly for Aqua and Ventus. Their dodges were just completely broken to the point where you completely stay invincible as long as you keep mashing the dodge roll move. It just had a lot of invincibility frames. And Terra's dodge move just didn't have any invicibility frames at all since you can still get his from enemi=y attacks while you're dodging with Terra. What's I'm trying to say it, please make the dodge roll mechanic balanced in KH3. They should try to make it more like KH2FM's dodge roll mechanic where it has some invincibility frames but it doesn't always help you dodge enemy attacks with its frames.Because BBS's dodge was totally broken and ruined th whole point of dodging.
Live Environments:
*Sigh* It really seems as though that with each new KH game that comes out, the worlds are even more empty than they already were before. I mean seriously, I hope that KH3 will have a lot of people to make the worlds feel more alive because the Osaka team has been getting horrible with doing that with BBS and DDD. heck, I'd say all the handheld KH games have this issue. ANd since KH3 is following KH1/KH2's formula I really hope there's more life in the worlds like KH1 and KH2 have done. Especially KH2.
Now I'm not trying to trash the handheld KH games or anything. Oh n no no no no far from it. I'm just trying to point out the mistakes that the handheld KH games have made and hopethat KH3 improves on/fixes those mistakes. Especially since the Osaka team is developing this game because as I said before, they really don't do a very good job with balancing out the KH games like the Kingdom Hearts team does with KH/KHFM and KH2/KH2FM. But what do you all think my fellow KH fans?
Hello members of KH13. How are y'all doing today? So, I thought I'd share my thoughts and make a thread about what should be changed, expected, or fixed for KH3 in terms of the gameplay and its gameplay mechanics.So let's get started, shall we?
Game Balance:
As many of you know, the more recent Kingdom Hearts game has had a little trouble with balancing things out. Such as certain boss fights and as well as your attack commands. As you all know, Birth by Sleep and Dream Drop Distance are two REALLY good examples of an unbalanced game. Birth by Sleep has the worst designed boss battles out of all the KH games due to the well known fact that there are boss fights that just has you using once, single, command just to beat said boss (I'm looking at you Vanitas, Vanitas remnant, Mysterious Figure, No Heart, Terranort) and I just really hope that KH3 fixes this issue since it will bring back the "Attack" "Magic" Items" and "Summon" command menu from KH1/KH2. If anything, they should bring back the ability to allow us to do unique comboes on bosses like in KH2/KH2FM. And DDD also has this problem since the "balloon" command spell is ridiculously overpowered, unbalanced, and it is mostly used in almost all boss fights in the game. Which is why i hope they fixe this problem and actually make bosses that are not only an actual challenge, but also where it is fun to fight them over and over again. Because KH/KHFM and KH2/KH2FM have really great boss battles that aren't overly repetitive or just don't take away the fun of fighting them again and again.
Staggering:
This is another issue I mainly have with the handheld KH games. There are bosses in the games that just don't stagger at all and can easily break out of your attack commands and punish you from trying to do a full combo on them. Now, KH games like KH1 and KH2 makes sense since there are enemies/bosses that are too large to stagger (Storm Rider, Maleficent Dragon, ect). But this is mainly a probllem with all of the handheld KH games. Bosses in the handheld games either randomly break out in the middle of your combo and just makes it hard to learn the fights. Vanitas is a good example of this because he ALWAYS breaks out of your combo to the point where you either have to just hit him twice or use a deck full of "ignite" magic spells. Yeah, that's how horribly designed his fights are. Even his lingering remnent fight is bad because of that reason. So since KH1 and KH2 are the only console KH games that don't have this problem than I really hope we have the same case with KH3 since it will be a console KH title. Though I am a bit worried about that since the Osaka team is developing KH3 and they do not make very well-designed boss fights as they have shown in BBS and DDD.
Dodging:
Now I don't really know if a lot of people have a problem with this but I hope they fix the dodging mechanic in KH3. Because let's all be honest here, Birth by Sleep had the most broken dodge mechanic ever made in a KH game. Mainly for Aqua and Ventus. Their dodges were just completely broken to the point where you completely stay invincible as long as you keep mashing the dodge roll move. It just had a lot of invincibility frames. And Terra's dodge move just didn't have any invicibility frames at all since you can still get his from enemi=y attacks while you're dodging with Terra. What's I'm trying to say it, please make the dodge roll mechanic balanced in KH3. They should try to make it more like KH2FM's dodge roll mechanic where it has some invincibility frames but it doesn't always help you dodge enemy attacks with its frames.Because BBS's dodge was totally broken and ruined th whole point of dodging.
Live Environments:
*Sigh* It really seems as though that with each new KH game that comes out, the worlds are even more empty than they already were before. I mean seriously, I hope that KH3 will have a lot of people to make the worlds feel more alive because the Osaka team has been getting horrible with doing that with BBS and DDD. heck, I'd say all the handheld KH games have this issue. ANd since KH3 is following KH1/KH2's formula I really hope there's more life in the worlds like KH1 and KH2 have done. Especially KH2.
Now I'm not trying to trash the handheld KH games or anything. Oh n no no no no far from it. I'm just trying to point out the mistakes that the handheld KH games have made and hopethat KH3 improves on/fixes those mistakes. Especially since the Osaka team is developing this game because as I said before, they really don't do a very good job with balancing out the KH games like the Kingdom Hearts team does with KH/KHFM and KH2/KH2FM. But what do you all think my fellow KH fans?
Edited by Tails