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KH13 · for Kingdom Hearts

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Posted

Imagine a fire spell coming at Sora. Normally, in any other KH game, you would either have to block or dodge roll to prevent the attack from harming you. But what if you were able to seamlessly avoid the projectile by moving to the right ever so slightly that the fireball would just barely miss Sora's hair?! Sounds very hard, right? Most projectiles and attacks have moderate sized hitboxes, maybe bigger than the projectile itself. But just think about this for a second:

 

What if in KH3, the hitboxes will be more precise? Tell us what you think about this. Do you want better and more precise hitboxes?

 

 

Rock on!

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Imagine a fire spell coming at Sora. Normally, in any other KH game, you would either have to block or dodge roll to prevent the attack from harming you. But what if you were able to seamlessly avoid the projectile by moving to the right ever so slightly that the fireball would just barely miss Sora's hair?! Sounds very hard, right? Most projectiles and attacks have moderate sized hitboxes, maybe bigger than the projectile itself. But just think about this for a second:What if in KH3, the hitboxes will be more precise? Tell us what you think about this. Do you want better and more precise hitboxes?Rock on!

I really had no problem with the hitboxes in every other KH game, but if they do decide to up the precision level for hitboxes, I won't care.

If they do that, it'll be a lesson for Valve for making updates to Team Fortress 2.

i didn't have any issue with hitboxes in other KH games and i can't really see the benefit of relying on those razor thin spaces between you and an enemy attack. yea on a technical level i guess it'd be cool but if you're gonna avoid an attack why not go all out and dodge roll out of the way rather than slightly step to the right? honestly i'd rather block or dodge roll because then it's more probable that i'll block/avoid the attack. 

Well, that's kind of what Noctis can do in the XV demo...I don't see why it would be so bad in KH3.

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i didn't have any issue with hitboxes in other KH games and i can't really see the benefit of relying on those razor thin spaces between you and an enemy attack. yea on a technical level i guess it'd be cool but if you're gonna avoid an attack why not go all out and dodge roll out of the way rather than slightly step to the right? honestly i'd rather block or dodge roll because then it's more probable that i'll block/avoid the attack.

I believe that having precise hitboxes would be most effective for players who like to test their skill with running at the enemy without having to change course of movement. But it would be an expert level technique to use, so they would still have Dodgeroll and block for players who prefer a safer defensive maneuver. In all honesty, the precise hitboxes would be there just to be there. If the player wants to use that with their play style, it would not be forced upon the player to use the precise hitboxes to their advantage. They can use whatever suits them.Rock on!

Uh... I don't think they will do that. Sounds like it would take even more time for them to program that. We don't need to wait longer.

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