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Shovel Knight:The Megaman that Mighty No.9 can never become(A Mighty No.9 rant)

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(Note: Trust me the title will make sense once you read everything xD)

 

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Y'know.............I firetrucking Love Shovel Knight,I really do,not only because it's been one of the best platforming experiences I've ever played(yes it took me a while to realize that a year and a half ago but still)but it's for one reason or another managed to faithfully fill that Megaman thirst I had for years when Mighty No.9 failed and kept on failing to deliver

Yes this is half-rant about the Mighty No.9 delay if you haven't guessed yet but I'm bringing Shovel Knight as a comparison because...........well let's put things into perspective shall we:

 

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Shovel Knight's kickstarter was announced in March 17th 2013,not far from the time that Mighty No.9 kickstarter would launch which was August of 2013 although the game was announced months prior during the Penny Arcade Expo

Sure Shovel Knight did face some hurdles and was delayed once or twice maybe but the game came out the next year on June 26th 2014 for PC,Wii U and 3DS after meeting it's pre-launch goals and all to a HUGE critical acclaim that it rightfully deserved,not only that but as the months went on Yacht Club games managed to get the proper extra funding to not only update the game and release it on even more consoles,but also RELEASE DLC.....FREE DLC at that in the form of Plague Knight's campaign:Plague of Shadows and even more content to come.And best of all,for the most part,Yacht Club games were for the most part transparent and upfront with their backers and fans and were telling us things as they get the proper means to get them out which is another reason why people kept on supporting Shovel Knight.And while sure the gameplay was influenced by a plethora of platformers,the Megaman influence in it was strong enough that it basically was my Megaman fill for all of 2014 and 2015.

Mighty No.9 on the other hand was the complete opposite, what started as a last ray of hope for Megaman fans 3 years ago has been twisted into one of the most shady kickstarter campaigns I have ever seen so far.Vagueness about most of the goals and added features in the game,the community management was a firetrucking disaster that I just can't bring myself to mention,a not-that-impressive demo build that,while sure there is room for improvement,most likely reflect what might be getting(if we got the firetrucking thing that is) in the final product,constant delays followed by empty promises.And finally,worst of all,the three nails in the coffin for me that basically burned any faith I had in comcept.

 

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The cartoon TV show and live-action movie they announced BEFORE THE firetruckING GAME IS EVEN RELEASED as if they're so sure that this is gonna be a guaranteed hit based on the faith they've already exploited and the atrocious,and I do mean atrocious,RED-ASH KICKSTARTER CAMPAIGN.That...............was a firetrucking disaster.They haven't finished one game to gain any sort of positive reputation and faith,yet they ask for the funding of not only the first few chapters of the game(with,again,complete vagueness on the goals and the consoles the game is gonna come out for)but also to fund an anime adaptation for the game............no,firetruck you.I'm done with you Keiji Inafune and I had enough of your stupid exploitative antics you hypocrite westaboo who bitched about the industry's mistakes only to commit every single one of said mistakes

We're now in 2016,as of now the Plague of Shadows DLC and the Shovel Knight amiibo have been released and more content in the form of campaigns for King Knight and Specter Knight is coming and Shovel Knight is still enjoying the same level of success it had two years ago up until today and it earned it rightfully

Mighty No.9 has yet to come out,and all that came out of it was a very unimpressive demo-build,delays for stuff that other fellow indie devs added later after their games were released instead of holding the backers' investment hostage for stupid reasons(Since firetrucking when was Online multiplayer a huge draw for Megaman?)

 

Yes I understand that sometimes delays happen to make the game better but in this case it's not and even then,you can only delay the game so much before people start suspecting the development nature of the game cuz not every delay means a guaranteed good product..............Sigh I went on for two long now did I?

 

 

This rant was long overdue ever since the Red-Ash debacle and I had to get it out one way or another

Cuz in my eye,Shovel Knight is the Megaman that Mighty No.9 can never become

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The worst part about all of this is that the game is done besides for multiplayer and the online stuff, I don't see why they don't just give people the game and just update the game with a patch once all that is done.  I for one will probably never touch the multiplayer stuff in the game unless their is a trophy related to it and that will probably be the only reason unless it is really fun. This latest delay is the most ridiculous thing out of everything so far and I have to say if they have to delay it once more then that's it I think everyone will be done with this and will be demanding a refund of some kind or to get something else out of it

The delays are disappointing, but they don't mean that the game will never come out and that the game will be disappointing if it does. I personally wasn't as excited for the game as a lot of other people were when it was announced, but I'm still interested in seeing how it's going to turn out. Even if the demo wasn't all that great, they've had more time to work on the game. I'm personally going to hold off judgement until the full game is released and I can try it for myself.

 

Also, while I absolutely love Shovel Knight and Yacht Club Games, they're not exactly perfect, either. The amiibo stock in North America was pathetically low, and this is long after the period of bad stock for amiibo in general. I was lucky to check Amazon just as pre-orders went up, or I probably wouldn't have one. YCG was promising that the stock would be fantastic and that everyone would get the amiibo, but from what I heard, the average was 4-6 per store, so they weren't being too honest then.

I don't mind the delay,but its weird that the game is delay because of the multiplayer of all thing,its not like its Call of Duty or Mario Kart where the multiplayer is an integrale part of the game.As far as I'm conserned that game didn't need multiplayer at all,so they could have launch the game without the multiplayer and release it as free DLC later,kinda like Shovel Knight actually.Maybe they promessed to release the whole package on day one.

 

I'm not sure what's going on though Inafune's head by annoncing the cartoon and Red-ash before Mighty no 9 is even release,its very strange,but I still have faith in the game,the gameplay looks fun from what I saw.

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