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Kingdom Hearts Interviews

An archive of interviews and comments from the key people behind the Kingdom Hearts series.

343 interviews

  1. During 2004 IGN included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II, Kingdom Hearts, Chain of Memories and the Kingdom Hearts series. Interview Q: Sora does the drive mode with Goofy in the demo. Are there other drive modes with different characters in the game? Nomura: I can’t really say. Q: Are there any other characters that aren’t Disney but help the ma
    • Date published: 1 Jan 2004
    • Publication: IGN
    • Interviewee: Tetsuya Nomura
    • Games discussed:
  2. A 2004 issue of GMR magazine included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Chain of Memories, Kingdom Hearts II and Kingdom Hearts. Interview GMR: Why did you guys decide to make a Kingdom Hearts game for GBA? Why not tell this entire story within the context of Kingdom Hearts II? Tetsuya Nomura: The story for Kingdom Hearts II already existed when we worked on the original Kingdom
    • Date published: 1 Jan 2004
    • Publication: GMR
    • Interviewee: Tetsuya Nomura
    • Games discussed:
  3. During 2004 1UP.com included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Chain of Memories and Kingdom Hearts II. Interview 1UP: You’re working on so many games right now — how do you have time to work on four, five projects? Tetsuya Nomura: Well, I’m right at my limit — I’m busy, tired, jet-lagged, and sore, but I’m going to be okay. 1UP: In what we’ve seen of Chain of Memories, yo
    • Date published: 1 Jan 2004
    • Publication: 1UP.com
    • Interviewee: Tetsuya Nomura
    • Games discussed:
  4. During 2004 TechTV included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts, Chain of Memories and Kingdom Hearts II. Interview TechTV: Were you surprised by the worldwide success of “Kingdom Hearts”? Tetsuya Nomura: I knew I was going to make something that was going to be new and interesting and exciting, but to be honest I didn’t think it was going to be as big as what it has
    • Date published: 1 Jan 2004
    • Publication: TechTV
    • Interviewee: Tetsuya Nomura
    • Games discussed:
  5. A 2004 issue of Dengeki PlayStation magazine included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II, Chain of Memories and Kingdom Hearts. Interview Dengeki PlayStation magazine: When did the plans for Kingdom Hearts II come up? Tetsuya Nomura: The plans were around since the time when Kingdom Hearts: Final Mix, wrapped production, but the specifics weren’t decided until t
    • Date published: 1 Jan 2004
    • Publication: Dengeki PlayStation
    • Interviewee: Tetsuya Nomura
    • Games discussed:
  6. Shortly after the release of the Japanese version of Kingdom Hearts, an unknown English group conducted a video interview with the Japanese development team for Kingdom Hearts. Here, the development team discuss their vision of the game. You can watch this below. Interview Source MineTaker
    • Date published: 1 Jan 2003
    • Publication: Behind the scenes: Kingdom Hearts
    • Interviewee: Various people
    • Games discussed:
  7. Kingdom Hearts Ultimania included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topic discussed was Kingdom Hearts. Interview --Having Disney's Princesses be captured and held in the same place, and in that way having them appear in the game together, worked well, didn't it? Nomura: To begin with, I wanted to put in a scene where all the Princesses were captured and being held at Hollow Bastion, and the various movies'
    • Date published: 13 Jun 2002
    • Publication: Famitsu Weekly
    • Interviewee: Tetsuya Nomura
    • Games discussed:

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