Kingdom Hearts Interviews
An archive of interviews and comments from the key people behind the Kingdom Hearts series.
343 interviews
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- Date published: 17 May 2009
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Publication: Nintendo Dream
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Interviewee: Tetsuya Nomura
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- Date published: 11 May 2009
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Publication: Nintendo Dream
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Interviewee: Tetsuya Nomura
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- Date published: 28 Apr 2009
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Publication: Nintendo Dream
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Interviewee: Tetsuya Nomura
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- Date published: 26 Mar 2009
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Publication: Famitsu Weekly
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Interviewee: Tetsuya Nomura
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Re:Riplai, released during December 2008, included an interview with Tetsuya Nomura, the director of the Kingdom Hearts series. The major topics discussed were Birth by Sleep, coded and 358/2 Days. Interview KINGDOM HEARTS Birth by Sleep Q. Why does Maleficent know about "Kingdom Hearts"? A. She is influenced by contact with a certain person. It's a main part of the story to look forward to. Q. Sora and company appear too!? A. Though
- Date published: 1 Dec 2008
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Publication: Re:Riplai
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Interviewee: Tetsuya Nomura
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CLOUD Message included an interview, with Tetsuya Nomura, the director of the Kingdom Hearts series, Tai Yasue, the co-director, Yoichi Yoshimoto, a producer of the series and Hajime Tabata, the co-director of coded. The major topics discussed were Birth by Sleep, coded and Kingdom Hearts Mobile. Interview How do you express "KH: Birth by Sleep" in a word? Nomura: It's Kingdom Hearts, evolved. Yasue: It's like a wonderful course made up of unexpec
- Date published: 1 Dec 2008
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Publication: CLOUD Message
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Interviewee: Tetsuya Nomura, Tai Yasue, Yoichi Yoshimoto, & Hajime Tabata
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The October 2008 issue of Famitsu magazine included an interview with Tetsuya Nomura, the director of the Kingdom Hearts series. The major topics discussed were Birth by Sleep and coded. Interview --If 358/2 Days was emphasizing Xion, then was Birth by Sleep emphasizing Aqua? Nomura: Aqua's battle scenes were exhibited for the first time to the public, her movement is fast and easy to overlook. So that you don't lose sight of her, concentrate and try to
- Date published: 1 Oct 2008
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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The September 2008 issue of Dengeki Wii + DS magazine included an interview with Tetsuya Nomura, the director of the Kingdom Hearts series. The major topics discussed were Birth by Sleep and coded. Interview --What kind of theme is drawn up in the story of KH Birth by Sleep (BbS below)? Nomura: The theme seems to revolves between "connections of the heart" and "fate." When it is played last, the player will understand that the KH story that take place afterward
- Date published: 1 Sep 2008
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Publication: Dengeki Wii + DS
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Interviewee: Tetsuya Nomura
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The August 2008 issue of Dengeki PlayStation magazine included an interview with Tetsuya Nomura, the director of the Kingdom Hearts series. The major topics discussed were coded, Birth by Sleep and Kingdom Hearts Mobile. Interview How is the development status of each of the KH titles? Nomura: About the mobile game, Kingdom Hearts coded, it's development is progressing steadily. It's being tuned for operations suitable for the mobile phone,
- Date published: 1 Aug 2008
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Publication: Dengeki PlayStation
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Interviewee: Tetsuya Nomura
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The August 2008 issue of Famitsu PS3 + PSP magazine included an interview with Tetsuya Nomura, the director of the Kingdom Hearts series and Hajime Tabata, the co-director of coded. The major topics discussed were Birth by Sleep and coded. Interview --In the recent trailer, their are lines alluding to Master Xehanort aiming for those with hearts of pure light. Is Master Xehanort's goal also to take over the world? Nomura: It certainly indicates what he's intere
- Date published: 1 Jan 2008
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Publication: Famitsu PS3 + PSP
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Interviewee: Tetsuya Nomura & Hajime Tabata
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The October 2007 issue of Famitsu magazine included an interview with Tetsuya Nomura, the director of the Kingdom Hearts series, and Hajime Tabata, the co-director of coded. The major topics discussed were coded and Birth by Sleep. Interview --This time there is high quality graphics, but do you think it will be a success on the mobile phone? Tabata: I don’t know yet, though it’s development specs are very close to Final Fantasy XIII Agito’s. --About the gam
- Date published: 1 Oct 2007
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Publication: Famitsu
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Interviewee: Tetsuya Nomura & Hajime Tabata
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A 2007 issue of Famitsu magazine included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topic discussed was Birth by Sleep. Interview --So what about the development of Birth by Sleep? Nomura: The developer of re:COM will be working on KH:BBS. During Development, the production of KH:BBS was stopped, for the production of re:COM. At first it felt a bit weird starting the project again. I believe this project star
- Date published: 1 Sep 2007
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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The September 2007 issue of Famitsu magazine included an interview with Tetsuya Nomura, the director of the Kingdom Hearts series. The major topics discussed were coded, Birth by Sleep, and 358/2 Days. Interview Nomura Interview - Kingdom Hearts: Coded (Mobile Phones): --The gane is played on a horizontal screen, even though the game is for mobile phones, why is this?" Nomura: This is not just the length screen but also a model screen specification for t
- Date published: 1 Sep 2007
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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Kingdom Hearts II Final Mix+ Ultimania included an interview with Tetsuya Nomura, the director of the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II Final Mix and Birth by Sleep. Interview --About the new KH title that will be announced after summer this year (2007), will that be a direct sequel? Nomura: Hmm…I’m not sure how much I can say (laughs). I’ll start of by saying that it’s not Kingdom Hearts 3. --So this game will be a side s
- Date published: 2 May 2007
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Publication: Kingdom Hearts II Final Mix+ Ultimania
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Interviewee: Tetsuya Nomura
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The Director's Secret Report XIII is a thirteen-page section of Another Report, the book which was available with pre-orders of Kingdom Hearts II Final Mix+. It features an interview with the director of the Kingdom Hearts series, Tetsuya Nomura, where he discusses secrets of the past and future of the Kingdom Hearts series. Interview Part 1 - About the KH Worlds I - Until now in the Kingdom Hearts (hereafter KH) Series, there have been 2 types of "Kingd
- Date published: 29 Mar 2007
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Publication: Director's Secret Report XIII
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Interviewee: Tetsuya Nomura
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The December 2006 issue of Famitsu magazine included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II Final Mix and Kingdom Hearts Re:Chain of Memories. Interview Kingdom Hearts II Final Mix --Anyway, let’s start with the news of this “new project” which appeared at the end of the latest trailer. Boy, were we surprised! Nomura: Thanks to everyone Kingdom H
- Date published: 1 Dec 2006
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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Kingdom Hearts II Ultimania included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topic discussed was Kingdom Hearts II. Interview --When did KHII’s development officially start? Nomura: In the previous game, I inserted a secret movie in hopes of creating a sequel, but to actually pull it off, KHII had a number of hurdles that I had to clear first. Like our wish “to give Mickey more spotlight”, we had to wait un
- Date published: 1 Feb 2006
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Publication: Kingdom Hearts II Ultimania
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Interviewee: Tetsuya Nomura
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A 2006 issue of Famitsu magazine included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II, Kingdom Hearts Final Mix and Kingdom Hearts II Final Mix. Interview Were you planning from the start to have Brave Form and Master Form as dual-wielders? After showing a dual-wielder in KH:FM’s secret movie, there were many voices saying “I want to dual-wield, too”. But it’s not fun to
- Date published: 1 Jan 2006
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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The June 2005 issue of Dengeki PlayStation magazine included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II, Chain of Memories and the Kingdom Hearts series. Interview Dengeki – Kingdom Hearts 2 Progress Report This interview reflects on the assets shown at E3 and talks about various features of the game, probably one of Nomura’s more revealing interviews… Deng
- Date published: 1 Jun 2005
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Publication: Dengeki PlayStation
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Interviewee: Tetsuya Nomura
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During May 2005, PlayStation.com - Europe included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II and Kingdom Hearts. Interview Playstation.com Europe – E3 Interview One of the most famous designers in gaming opens up about the eagerly anticipated sequel to the bestselling Square Enix / Disney crossover role-playing game. If the name Tetsuya Nomura isn’t famil
- Date published: 1 May 2005
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Publication: PlayStation.com - Europe
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Interviewee: Tetsuya Nomura
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During May 2005, 1UP.com included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II, Kingdom Hearts and Chain of Memories. Interview 1UP – E3 2005 Interview Amidst the cacophonous backdrop of E3, with all of this year’s new hardware announcements, with all the techno-catchphrases and industry jargon flying around, and with the overload of next-gen eye-candy getting most of the
- Date published: 1 May 2005
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Publication: 1UP.com
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Interviewee: Tetsuya Nomura
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A 2005 issue of Hyper PlayStation magazine included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II, Kingdom Hearts and Chain of Memories. Interview After 2 years of waiting, KHII is finally making its way to stores! How are you feeling about this right now? Its all fine right now. When we were at the Tokyo Game Show, and at the time that we gave the release date, there were
- Date published: 1 Jan 2005
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Publication: Hyper PlayStation
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Interviewee: Tetsuya Nomura
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A 2005 issue of Dengeki PlayStation magazine included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topic discussed was Kingdom Hearts II. Interview We’re finally really close to a release but how have things been going? The volume is beyond comparison. When I showed it to my boss the other day, he said “There’s 4 games’ worth in there.” In fact, what you have all seen so far is the mere “tip of the iceberg” if y
- Date published: 1 Jan 2005
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Publication: Dengeki PlayStation
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Interviewee: Tetsuya Nomura
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Kingdom Hearts: Chain of Memories Ultimania included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Chain of Memories, Kingdom Hearts and Kingdom Hearts II. Interview SECTION 1 – THE REASON IS WENT TO GBA [Page 1 - View Image] At the end of the previous installment, KH, there was a secret movie that was to bring light on what the sequels could be like. When you made those sequences, did you a
- Date published: 17 Dec 2004
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Publication: Kingdom Hearts: Chain of Memories Ultimania
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Interviewee: Tetsuya Nomura