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Kingdom Hearts Interviews

An archive of interviews and comments from the key people behind the Kingdom Hearts series.

343 interviews

  1. A 2006 issue of Famitsu magazine included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II, Kingdom Hearts Final Mix and Kingdom Hearts II Final Mix. Interview Were you planning from the start to have Brave Form and Master Form as dual-wielders? After showing a dual-wielder in KH:FM’s secret movie, there were many voices saying “I want to dual-wield, too”. But it’s not fun to
    • Date published: 1 Jan 2006
    • Publication: Famitsu
    • Interviewee: Tetsuya Nomura
    • Games discussed:
    • Date published: 23 Aug 2018
    • Publication: VG247
    • Interviewee: Tetsuya Nomura
    • Games discussed:
  2. Kingdom Hearts II Ultimania included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topic discussed was Kingdom Hearts II. Interview --When did KHII’s development officially start? Nomura: In the previous game, I inserted a secret movie in hopes of creating a sequel, but to actually pull it off, KHII had a number of hurdles that I had to clear first. Like our wish “to give Mickey more spotlight”, we had to wait un
    • Date published: 1 Feb 2006
    • Publication: Kingdom Hearts II Ultimania
    • Interviewee: Tetsuya Nomura
    • Games discussed:
    • Date published: 27 Aug 2018
    • Publication: Everyeye.it
    • Interviewee: Tetsuya Nomura
  3. The December 2006 issue of Famitsu magazine included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II Final Mix and Kingdom Hearts Re:Chain of Memories. Interview Kingdom Hearts II Final Mix --Anyway, let’s start with the news of this “new project” which appeared at the end of the latest trailer. Boy, were we surprised! Nomura: Thanks to everyone Kingdom H
    • Date published: 1 Dec 2006
    • Publication: Famitsu
    • Interviewee: Tetsuya Nomura
    • Games discussed:
    • Date published: 27 Aug 2018
    • Publication: Everyeye.it
    • Interviewee: Tetsuya Nomura
    • Games discussed:
  4. The Director's Secret Report XIII is a thirteen-page section of Another Report, the book which was available with pre-orders of Kingdom Hearts II Final Mix+. It features an interview with the director of the Kingdom Hearts series, Tetsuya Nomura, where he discusses secrets of the past and future of the Kingdom Hearts series. Interview Part 1 - About the KH Worlds I - Until now in the Kingdom Hearts (hereafter KH) Series, there have been 2 types of "Kingd
    • Date published: 29 Mar 2007
    • Publication: Director's Secret Report XIII
    • Interviewee: Tetsuya Nomura
    • Games discussed:
    • Date published: 29 Aug 2018
    • Publication: Gameblog
    • Interviewee: Tetsuya Nomura
    • Games discussed:
  5. A 2007 issue of Famitsu magazine included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topic discussed was Birth by Sleep. Interview --So what about the development of Birth by Sleep? Nomura: The developer of re:COM will be working on KH:BBS. During Development, the production of KH:BBS was stopped, for the production of re:COM. At first it felt a bit weird starting the project again. I believe this project star
    • Date published: 1 Sep 2007
    • Publication: Famitsu
    • Interviewee: Tetsuya Nomura
    • Games discussed:
    • Date published: 3 Oct 2017
    • Publication: Famitsu
    • Interviewee: Tetsuya Nomura
    • Games discussed:
  6. Kingdom Hearts II Final Mix+ Ultimania included an interview with Tetsuya Nomura, the director of the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II Final Mix and Birth by Sleep. Interview --About the new KH title that will be announced after summer this year (2007), will that be a direct sequel? Nomura: Hmm…I’m not sure how much I can say (laughs). I’ll start of by saying that it’s not Kingdom Hearts 3. --So this game will be a side s
    • Date published: 2 May 2007
    • Publication: Kingdom Hearts II Final Mix+ Ultimania
    • Interviewee: Tetsuya Nomura
    • Games discussed:
  7. The September 2007 issue of Famitsu magazine included an interview with Tetsuya Nomura, the director of the Kingdom Hearts series. The major topics discussed were coded, Birth by Sleep, and 358/2 Days. Interview Nomura Interview - Kingdom Hearts: Coded (Mobile Phones): --The gane is played on a horizontal screen, even though the game is for mobile phones, why is this?" Nomura: This is not just the length screen but also a model screen specification for t
    • Date published: 1 Sep 2007
    • Publication: Famitsu
    • Interviewee: Tetsuya Nomura
    • Games discussed:
    • Date published: 2 Sep 2017
    • Publication: SQEX Bridge
    • Interviewee: Tetsuya Nomura
    • Games discussed:
  8. The August 2008 issue of Dengeki PlayStation magazine included an interview with Tetsuya Nomura, the director of the Kingdom Hearts series. The major topics discussed were coded, Birth by Sleep and Kingdom Hearts Mobile. Interview How is the development status of each of the KH titles? Nomura: About the mobile game, Kingdom Hearts coded, it's development is progressing steadily. It's being tuned for operations suitable for the mobile phone,
    • Date published: 1 Aug 2008
    • Publication: Dengeki PlayStation
    • Interviewee: Tetsuya Nomura
    • Games discussed:
    • Date published: 24 Jan 2019
    • Publication: Famitsu
    • Interviewee: Tetsuya Nomura
    • Games discussed:
    • Date published: 24 Jan 2019
    • Publication: Famitsu
    • Interviewee: Tetsuya Nomura
    • Games discussed:
  9. The September 2008 issue of Dengeki Wii + DS magazine included an interview with Tetsuya Nomura, the director of the Kingdom Hearts series. The major topics discussed were Birth by Sleep and coded. Interview --What kind of theme is drawn up in the story of KH Birth by Sleep (BbS below)? Nomura: The theme seems to revolves between "connections of the heart" and "fate." When it is played last, the player will understand that the KH story that take place afterward
    • Date published: 1 Sep 2008
    • Publication: Dengeki Wii + DS
    • Interviewee: Tetsuya Nomura
    • Games discussed:
    • Date published: 24 Jan 2019
    • Publication: Famitsu
    • Interviewee: Tetsuya Nomura
    • Games discussed:
  10. The October 2008 issue of Famitsu magazine included an interview with Tetsuya Nomura, the director of the Kingdom Hearts series. The major topics discussed were Birth by Sleep and coded. Interview --If 358/2 Days was emphasizing Xion, then was Birth by Sleep emphasizing Aqua? Nomura: Aqua's battle scenes were exhibited for the first time to the public, her movement is fast and easy to overlook. So that you don't lose sight of her, concentrate and try to
    • Date published: 1 Oct 2008
    • Publication: Famitsu
    • Interviewee: Tetsuya Nomura
    • Games discussed:
  11. Re:Riplai, released during December 2008, included an interview with Tetsuya Nomura, the director of the Kingdom Hearts series. The major topics discussed were Birth by Sleep, coded and 358/2 Days. Interview KINGDOM HEARTS Birth by Sleep Q. Why does Maleficent know about "Kingdom Hearts"? A. She is influenced by contact with a certain person. It's a main part of the story to look forward to. Q. Sora and company appear too!? A. Though
    • Date published: 1 Dec 2008
    • Publication: Re:Riplai
    • Interviewee: Tetsuya Nomura
    • Games discussed:
    • Date published: 26 Mar 2009
    • Publication: Famitsu Weekly
    • Interviewee: Tetsuya Nomura
    • Games discussed:
    • Date published: 27 Feb 2019
    • Publication: Dengeki Online
    • Interviewee: Tetsuya Nomura
    • Games discussed:
    • Date published: 21 Jul 2017
    • Publication: Dengeki Online
    • Interviewee: Tetsuya Nomura
    • Games discussed:
    • Date published: 19 Jul 2017
    • Publication: Famitsu
    • Interviewee: Tetsuya Nomura
    • Games discussed:

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