In a recent interview with Xbox Wire, Kingdom Hearts III Co-Director Tai Yasue talks about how the enhancements of the Xbox One X have impacted the gameplay of Kingdom Hearts III. You can read the interview below.
QuoteWhat specifically is your development team doing to enhance Kingdom Hearts III for Xbox One X?
We were able to have the freedom to do what we originally wanted to do without limitations thanks to the Xbox One X’s memory, CPU, and GPU. There are many worlds in Kingdom Hearts IIIand the gameplay and expressions are different per world, so we did detailed tuning that matches the world and hardware. Because Xbox One X is a high-performing hardware, we were able to create Kingdom Hearts III as we had envisioned.
How do these enhancements impact the gaming experience?
As the game runs at a high frame rate and resolution, the characters move smoothly and dynamically, you can clearly see into the details of the world in which you’re exploring, and feel like you have jumped right in to the original film.
How has the process been to get the game up and running on Xbox One X?
I remember how surprised the development team was, looking at the quality Kingdom Hearts III running on the Xbox One X on a large screen monitor for the first time. When we are developing the game on a PC, we are able to quantitatively grasp its quality, but we cannot physically experience it. As such, when we actually played the game on Xbox One X, the game’s high quality changed from our “goal” to a “conviction.”
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