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Endless Thundaga

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Character Sheet III

 

Name: Arwen Nestariel, the Blighted Lady/Ithil, the Wraith.

 

Age: 24/Unknown

 

Gender: Female/Female

 

Appearance: 

Think a genderbent version of this armour: https://whatchaa.files.wordpress.com/2017/10/middle-earthe284a2_-shadow-of-ware284a2_dark_ranger.jpg?w=1200

 

Arwen's facial appearance consists of short, black hair only just reaching her chin, a fair complexion and deep orange eyes (Formerly Blue as the Sea.) Her skin has also became deathly pale and strange, black veins are all around her eye sockets and thinner, more minor veins all over her face and body.

 

Ithil, Arwen's Wraith, looks exactly like her, but with even more twisted and ornate armour, longer hair and an ornate, arch-crown/face guard placed over her forehead and cheeks. Ithil's eyes are pure white-green with no irises and her entire spectral appearance is a sickly dark green.

 

 

Keyblade: N/A

 

Other Weapons: Lightdrinker, Blade of Malice, formerly Urfael, Beacon of Light - Arwen's weapon of choice, once a blade brimming with Light, it too was corrupted by her incident. A spectral copy is used by her Wraith when summoned or when representing Arwen.

 

Aeglos, Glaive of Conquest - A heavy, harder striking spectral weapon, usable by Arwen by channeling Ithil through her.

 

Storm Bow - An Archer's Bow, albeit spectral and usable by Arwen by channeling Ithil through her.

 

Ring of Power - A ring with a Garnet Gem (Orange Crystal) that allows Arwen to channel Ithil's power. Formerly a Silver Band ring with blue inscriptions.

 

Powers and Abilities: Wraith of Vengeance and Branding.

 

Wraith of Vengeance: Arwen and Ithil are bound together and have been for a long, long time, yet their power was once a brilliant light capable of cleansing all that is dark and earned her quite the name and reputation in Radiant Garden. Since her tragic incident that corrupted the both of them and their power, she has become what is known as a "Nazgul", a ringwraith of terror, darkness and pain. While they can still summon the spectral Glaive and Bow they use all too often, their original powers over Light have been substituted for Blighted Light and Darkness and the power is slowly corrupting them further, only their combined willpower and their ring have kept the corruption at bay. Arwen can use the basic elements, and Poison, but Ithil's power is greater still.

 

Elven Light, is a small-range AoE attack that focuses light to Arwen's left hand and when slammed to the ground releases the shockwave that blinds and disorients enemies. Grim Wraith, is the ability to send forth Ithil, on her own, to attack once, usually via an Execution of a weaker, distant enemy, or to keep a stronger enemy at bay while Arwen focuses on another. This can be chained 3 times in a row before Ithil needs to return to Arwen. Elven Agility is a passive bonus granted by Ithil, that increases Arwen's agility in combat and general movement. 

 

Branding: Functionally similar to Zugor's Brand, but it is the original and better. Instead of draining Light, Arwen's Brand restores lost Light, burns Dark beings and allows her to probe weaker minds and extract information, or just flat out torture them into submission. (Warning for next power, I really, really want it, but I feel like it's too powerful. Please tell me what you think, this took a lot of thought.) Arwen's Brand can also utilize the power of Domination, wherein a weakened Beast, Human or otherwise, if their will is broken, their body weakened or just defeated in battle and ready to die, can be semi-brainwashed and recruited into Arwen's Army, potentially able to turn an evil man into a paragon of virtue under her name, yet they can still act independently and with their personality intact. Domination is made possible through her Ring of Power and only under such circumstances and can still fail if the victim's will is simply too strong/unbreakable. It is functionally a finishing move, but one that spares the life of the victim.

 

(I can remove all about Domination if you wish it, Thundaga. Personally, the addition of Overworlders made me feel adventurous. lol)

 

Personality: Sincere, determined, expressive, compassionate, firm and noble, Arwen, once acquainted with, will practically dedicate her life to those she befriends and the innocent, her former radiance still apparent and even shining in spite of her corruption. She has acquired a more solemn outlook after her curse, yet she keeps her head held high and continues showing kindness and care to those who need it the most, her Light burning with all its might in the suffocating Darkness of her tainted body and spirit.

 

Bio: Once the Bright Lady of Radiant Garden, the unlocking of its Keyhole spewed forth the pure essence of Darkness onto Arwen, who had attempted to help a Keyblade Wielder seal it back up by protecting them from the Heartless Hordes. Her Light was unmatched and they fell to her and Ithil's might, but the oncoming flood of Shadows broke though all of her defenses and instilled a deep corruption within her, forcibly transforming her Armour, Weapons, Wraith and powers in a matter of minutes. Radiant Garden still stands, but Arwen almost fell into Darkness, were it not for the strength of her Heart, her indomitable Will and the power of her Wraith and Ring. Ithil has been with her since her childhood, summoned by the donning of her Ring the first time and accepted her offer of bonding their spirits together, sealing their fates as one, and she was not about to let Arwen go now. They both emerged from the flood, changed, corrupted but still strong and bright. Now, the Wraithbound Warrior seeks the one who started this calamity in the first place and bring them to justice.

 

Unfortunately, Arwen feels her time is limited. The corruption still spreads though her and is bearing down upon her Heart and Spirit. While she is not of Darkness yet, she is already displaying some concerning and malicious tendencies. Her ultimate goal is to find a way to purge hers and Ithil's corruption before they are completely lost to the Shadows, but while they have the time, they will help anyone all they can.

 

 

WDW.

 

(All right, what's the bad news? lol)

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Character Sheet III

 

Name: Arwen Nestariel, the Blighted Lady/Ithil, the Wraith.

 

Age: 24/Unknown

 

Gender: Female/Female

 

Appearance: 

Think a genderbent version of this armour: https://whatchaa.files.wordpress.com/2017/10/middle-earthe284a2_-shadow-of-ware284a2_dark_ranger.jpg?w=1200

 

Arwen's facial appearance consists of short, black hair only just reaching her chin, a fair complexion and deep orange eyes (Formerly Blue as the Sea.) Her skin has also became deathly pale and strange, black veins are all around her eye sockets and thinner, more minor veins all over her face and body.

 

Ithil, Arwen's Wraith, looks exactly like her, but with even more twisted and ornate armour, longer hair and an ornate, arch-crown/face guard placed over her forehead and cheeks. Ithil's eyes are pure white-green with no irises and her entire spectral appearance is a sickly dark green.

 

 

Keyblade: N/A

 

Other Weapons: Lightdrinker, Blade of Malice, formerly Urfael, Beacon of Light - Arwen's weapon of choice, once a blade brimming with Light, it too was corrupted by her incident. A spectral copy is used by her Wraith when summoned or when representing Arwen.

 

Aeglos, Glaive of Conquest - A heavy, harder striking spectral weapon, usable by Arwen by channeling Ithil through her.

 

Storm Bow - An Archer's Bow, albeit spectral and usable by Arwen by channeling Ithil through her.

 

Ring of Power - A ring with a Garnet Gem (Orange Crystal) that allows Arwen to channel Ithil's power. Formerly a Silver Band ring with blue inscriptions.

 

Powers and Abilities: Wraith of Vengeance and Branding.

 

Wraith of Vengeance: Arwen and Ithil are bound together and have been for a long, long time, yet their power was once a brilliant light capable of cleansing all that is dark and earned her quite the name and reputation in Radiant Garden. Since her tragic incident that corrupted the both of them and their power, she has become what is known as a "Nazgul", a ringwraith of terror, darkness and pain. While they can still summon the spectral Glaive and Bow they use all too often, their original powers over Light have been substituted for Blighted Light and Darkness and the power is slowly corrupting them further, only their combined willpower and their ring have kept the corruption at bay. Arwen can use the basic elements, and Poison, but Ithil's power is greater still.

 

Elven Light, is a small-range AoE attack that focuses light to Arwen's left hand and when slammed to the ground releases the shockwave that blinds and disorients enemies. Grim Wraith, is the ability to send forth Ithil, on her own, to attack once, usually via an Execution of a weaker, distant enemy, or to keep a stronger enemy at bay while Arwen focuses on another. This can be chained 3 times in a row before Ithil needs to return to Arwen. Elven Agility is a passive bonus granted by Ithil, that increases Arwen's agility in combat and general movement. 

 

Branding: Functionally similar to Zugor's Brand, but it is the original and better. Instead of draining Light, Arwen's Brand restores lost Light, burns Dark beings and allows her to probe weaker minds and extract information, or just flat out torture them into submission. (Warning for next power, I really, really want it, but I feel like it's too powerful. Please tell me what you think, this took a lot of thought.) Arwen's Brand can also utilize the power of Domination, wherein a weakened Beast, Human or otherwise, if their will is broken, their body weakened or just defeated in battle and ready to die, can be semi-brainwashed and recruited into Arwen's Army, potentially able to turn an evil man into a paragon of virtue under her name, yet they can still act independently and with their personality intact. Domination is made possible through her Ring of Power and only under such circumstances and can still fail if the victim's will is simply too strong/unbreakable. It is functionally a finishing move, but one that spares the life of the victim.

 

(I can remove all about Domination if you wish it, Thundaga. Personally, the addition of Overworlders made me feel adventurous. lol)

 

Personality: Sincere, determined, expressive, compassionate, firm and noble, Arwen, once acquainted with, will practically dedicate her life to those she befriends and the innocent, her former radiance still apparent and even shining in spite of her corruption. She has acquired a more solemn outlook after her curse, yet she keeps her head held high and continues showing kindness and care to those who need it the most, her Light burning with all its might in the suffocating Darkness of her tainted body and spirit.

 

Bio: Once the Bright Lady of Radiant Garden, the unlocking of its Keyhole spewed forth the pure essence of Darkness onto Arwen, who had attempted to help a Keyblade Wielder seal it back up by protecting them from the Heartless Hordes. Her Light was unmatched and they fell to her and Ithil's might, but the oncoming flood of Shadows broke though all of her defenses and instilled a deep corruption within her, forcibly transforming her Armour, Weapons, Wraith and powers in a matter of minutes. Radiant Garden still stands, but Arwen almost fell into Darkness, were it not for the strength of her Heart, her indomitable Will and the power of her Wraith and Ring. Ithil has been with her since her childhood, summoned by the donning of her Ring the first time and accepted her offer of bonding their spirits together, sealing their fates as one, and she was not about to let Arwen go now. They both emerged from the flood, changed, corrupted but still strong and bright. Now, the Wraithbound Warrior seeks the one who started this calamity in the first place and bring them to justice.

 

Unfortunately, Arwen feels her time is limited. The corruption still spreads though her and is bearing down upon her Heart and Spirit. While she is not of Darkness yet, she is already displaying some concerning and malicious tendencies. Her ultimate goal is to find a way to purge hers and Ithil's corruption before they are completely lost to the Shadows, but while they have the time, they will help anyone all they can.

 

 

WDW.

 

(All right, what's the bad news? lol)

I got some bad news.

 

 

 

Lol jk, there's nothing wrong with this character. Accepted.

 

 

 

 

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"Hey saros what's up with the crying girl"

No. You can not just post one line like this. You need to edit this and add more details of some sort. This is too little. For starters you did not even describe or detail your character heading towards the group.

Edited by Javelin434

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Time for

 

 

 

 

 

Character Sheet:

 

Name: Magnus Scien

 

Age: 22

 

Gender: Male

 

Appearance:

qhe0RUI.jpg

 

 

NEfXySd.png

 

 

Keyblade: N/A

 

Other Weapons: Spelldaggers, And a spear, he can summon both as will.

 

Powers: 

 

 

Total Clarity: When Concentrating, Magnus can analyze and strike multiple opponents simultaneously, each manner of attack is dictated by his current Spelldagger element. For example if he is utilizing Lightning, he will dash through all enemies he marks.

 

Strangely enough, it can also heal him by a great ammount, should he use it when hurt. all he need is a little focus and his health and stamina will be brought right back up. This also allows him to recover and counter attack as soon as he takes damage, healing himself for a portion of the damage received and delivering a crushing counter attack.

 

 

Elemental Switch: Magnus has mastery over three elements, Fire, Ice and lightning, though his type of magic is much more technical, imbuing his weapons with the elements, adding to his reperoire of moves and allowing him a flexible kit. Should he need to cast a different spell, like Firaga, he can easily do so as well, he is not limited to just weapon infusion.

 

The stats of the elements are as follow:

 

Fire: Powerful single target damage, rapid fire strikes, increasing in intensity and power as he continues attacking. This element can make short work of vulnerable opponents.

 

Ice: he imbues his daggers with ice magic, as each attack with his daggers, creating a snowstorm around him, useful for groups of enemies as he can damage them all at once, this too, increases in damage and potency as he continues to attack, gradually increasing in damage.

 

Lightning: He imbues his spelldaggers with lightning, increasing his speed and massively increasing the distance of his attacks, his entire attack method using this mode is dashing straight through an enemy, inflicting paralyzing damage onto the enemy, while it doesn't do much damage, it can stun enemies and leave them vulnerable, it is also very good for hit and run, as he can dodge and attack at the same time.

 

Overclock: When its time to get serious, Magnus knows how to do so in spades, casting magic and imbuing himself with it, increasing all of his stats, and doubling the rate at which his attacks increase in power when he continuously attacks. This ability has a cooldown, and dimishing returns when spammed.

 

Personality: 

 

Calm, Serious and Composed, Magnus is not one to lose his temperament or bring others in trouble, he is very nurturing to others, often giving advice, helping and even taking care of them should the need arise, he has a good heart and will help anyone in need, no matter the danger to himself.

 

He is somewhat prideful and can gloat, he is very detailed in his speech, and does not like ambiguity, he often details his plans or other facts a bit too much for the liking of those around him. He also has a humorous side, making smart and snarky remarks when needed.

 

During battle he is focused, unshakeable and unrelenting, he will see through that everyone on his side lives and his enemies lay defeated in the aftermath, he is not one to take failure well.

 

 

Bio: 

 

Butler and royal advisor of a prestigious royal family of a world, now taken by the darkness released by Xavier, Magnus witnessed his entire world be overtaken by the darkness, his king and best friend, whom he knew since his childhood, was taken away from  him, alongside all of his other friends.

 

Having survived the destruction of his world, Magnus now travels, in search of the cause of what happened to his world, and to try to restore it, somehow.

 

 

WDW

 

 

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Time for

 

 

 

 

 

Character Sheet:

 

Name: Magnus Scien

 

Age: 22

 

Gender: Male

 

Appearance:

qhe0RUI.jpg

 

 

NEfXySd.png

 

 

Keyblade: N/A

 

Other Weapons: Spelldaggers, And a spear, he can summon both as will.

 

Powers:

 

 

Total Clarity: When Concentrating, Magnus can analyze and strike multiple opponents simultaneously, each manner of attack is dictated by his current Spelldagger element. For example if he is utilizing Lightning, he will dash through all enemies he marks.

 

Strangely enough, it can also heal him by a great ammount, should he use it when hurt. all he need is a little focus and his health and stamina will be brought right back up. This also allows him to recover and counter attack as soon as he takes damage, healing himself for a portion of the damage received and delivering a crushing counter attack.

 

 

Elemental Switch: Magnus has mastery over three elements, Fire, Ice and lightning, though his type of magic is much more technical, imbuing his weapons with the elements, adding to his reperoire of moves and allowing him a flexible kit. Should he need to cast a different spell, like Firaga, he can easily do so as well, he is not limited to just weapon infusion.

 

The stats of the elements are as follow:

 

Fire: Powerful single target damage, rapid fire strikes, increasing in intensity and power as he continues attacking. This element can make short work of vulnerable opponents.

 

Ice: he imbues his daggers with ice magic, as each attack with his daggers, creating a snowstorm around him, useful for groups of enemies as he can damage them all at once, this too, increases in damage and potency as he continues to attack, gradually increasing in damage.

 

Lightning: He imbues his spelldaggers with lightning, increasing his speed and massively increasing the distance of his attacks, his entire attack method using this mode is dashing straight through an enemy, inflicting paralyzing damage onto the enemy, while it doesn't do much damage, it can stun enemies and leave them vulnerable, it is also very good for hit and run, as he can dodge and attack at the same time.

 

Overclock: When its time to get serious, Magnus knows how to do so in spades, casting magic and imbuing himself with it, increasing all of his stats, and doubling the rate at which his attacks increase in power when he continuously attacks. This ability has a cooldown, and dimishing returns when spammed.

 

Personality:

 

Calm, Serious and Composed, Magnus is not one to lose his temperament or bring others in trouble, he is very nurturing to others, often giving advice, helping and even taking care of them should the need arise, he has a good heart and will help anyone in need, no matter the danger to himself.

 

He is somewhat prideful and can gloat, he is very detailed in his speech, and does not like ambiguity, he often details his plans or other facts a bit too much for the liking of those around him. He also has a humorous side, making smart and snarky remarks when needed.

 

During battle he is focused, unshakeable and unrelenting, he will see through that everyone on his side lives and his enemies lay defeated in the aftermath, he is not one to take failure well.

 

 

Bio:

 

Butler and royal advisor of a prestigious royal family of a world, now taken by the darkness released by Xavier, Magnus witnessed his entire world be overtaken by the darkness, his king and best friend, whom he knew since his childhood, was taken away from him, alongside all of his other friends.

 

Having survived the destruction of his world, Magnus now travels, in search of the cause of what happened to his world, and to try to restore it, somehow.

 

 

WDW

Accepted.

 

Hmm. There's a large cast of characters in this RP, more than I expected....... Prehaps I can add a few more worlds, and give roles. Can someone prehaps make a character roster? I'm still at work.

Edited by Endless Thundaga

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Ask and you shall receive, Thundaga. :D

 

Character Roster:

 

Master Sora, missing since Xavier's Ambitions - ???

 

Susan Halaphour - Endless Thundaga

 

Saros "Whippy" Borealis - Stardustblade358

 

Inazuma "Ina" Calthus - rikunobodyxiii

 

Xavier, Main Antagonist of Dark Desires - Endless Thundaga

 

Xavier-Possessed Roxas, Secondary Antagonist and Puppet - Stardustblade358

 

Kalm Mideel - Machi

 

"Spooky Squad"; Connor "Spectre" Miles, Nate "Ghost" Halvard, Harper "Spirit" Gleipnir and Lucifer "Shadow" Arcuda - Javelin434

 

Alin Cruz - Scrapmaster

 

Zion, Goddess of Light - Sabre Lily

 

Talion Glandur, The Sunbreaker - Nero Kunivas

 

Zugor, the Warlock, formerly Seymour Arandur, tertiary Antagonist - Nero Kunivas

 

Jynn Venas, Overworlder - Endless Thundaga

 

Eclaire Tonnerre, Overworlder - Sabre Lily

 

Stephen Osiemi, Bounty Hunter (Talks more than Boba Fett.)  - Cyber_Spider YT

 

Arwen Nestariel, the Blighted Lady/Ithil, the Wraith - Nero Kunivas

 

Magnus Scien  Ignis - Scrapmaster

 

Maleficent and Pete - Endless Thundaga(?)

 

Xion, Spouse of Zion, Held Captive by Maleficent - ???

Edited by Nero Kunivas

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No offense Javelin. But  no matter how many times I try.

 

I'l still see your gummi ship as a bunch of lego bricks and blocks smashed together to form a lego jet. 

 

I just can't think of it in any other way.

 

Alin shares this sentiment and she will comment on it.

Edited by Scrapmaster

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No offense Javelin. But  no matter how many times I try.

 

I'l still see your gummi ship as a bunch of lego bricks and blocks smashed together to form a lego jet. 

 

I just can't think of it in any other way.

 

Alin shares this sentiment and she will comment on it.

Lol, same here xD

 

 

Ok, here are the two squad roles I came up with.

 

1. The Seekers. They are the ones who seek the Keyhole. They can clear away small Heartless. They also deal with the villains of each world (so for example, they would fight Syndrome and his Omnidroids in City of Supers)

2. The Eliminators. They deal with Heartless bosses that might spawn around the area. They too can participate in clearing away small Heartless with the Seekers. (so while the Seekers fight the Omnidroids and Syndrome for example, the Eliminators will fight Heartless bosses Syndrome spawns)

 

Both squads can participate in the story of each world, so the group won't be too separated. Everyone will have a chance to be in each squad.

 

How does everyone feel about this?

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No offense Javelin. But  no matter how many times I try.

 

I'l still see your gummi ship as a bunch of lego bricks and blocks smashed together to form a lego jet. 

 

I just can't think of it in any other way.

 

Alin shares this sentiment and she will comment on it.

You’re not wrong; since it is a gummi ship that’s EXACTLY what it is xD

IN MY SLEEPY STUPOR I FINALLY THOUGHT OF A NAME FOR THAT COFFEE MACHINE: KINGDOM KEURIGTM: The choice of champions!

 

Shameless product advertising, right up there with them trusting MoogleTM as their primary search engine xD

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You’re not wrong; since it is a gummi ship that’s EXACTLY what it is xD

IN MY SLEEPY STUPOR I FINALLY THOUGHT OF A NAME FOR THAT COFFEE MACHINE: KINGDOM KEURIGTM: The choice of champions!

 

Shameless product advertising, right up there with them trusting MoogleTM as their primary search engine xD

Arwen could use some of that Coffee. I neglected to mention it, but she loves Coffee. xD

 

 

Also, can I just point out that only a few people noticed Arwen's Darkness-laced entrance and no one has noticed her Xehanort looking eyes? lol I figured they'd be more hostile. xP

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Arwen could use some of that Coffee. I neglected to mention it, but she loves Coffee. xD

 

 

Also, can I just point out that only a few people noticed Arwen's Darkness-laced entrance and no one has noticed her Xehanort looking eyes? lol I figured they'd be more hostile. xP

The squad noticed; they’re just following procedures. Check the last paragraph of my last post

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Arwen could use some of that Coffee. I neglected to mention it, but she loves Coffee. xD

 

 

Also, can I just point out that only a few people noticed Arwen's Darkness-laced entrance and no one has noticed her Xehanort looking eyes? lol I figured they'd be more hostile. xP

If thats what you want I can have Alin punch her.

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I have organized the characters to the two squads in each world.

 

Polynesian Sea (Moana)

Seekers: Susan, Kalm, Ghost & co., Tailon, Jynn & Eclaire

 

Eliminators: Saros, Ina, Alin, Zion, Stephen, Arwen, Magnus

 

City of Supers (The Incredibles)

Seekers: Saros, Ina, Ghost & co., Zion, Stephen, Arwen, Magnus

 

Eliminators: Susan, Kalm, Alin, Tailon, Jynn & Eclaire

 

England (Robin Hood)

Seekers: Ina, Kalm, Alin, Zion, Jynn & Eclaire, Magnus

 

Eliminators: Susan, Saros, Ghost & co., Tailon, Stephen, Arwen

 

Atlantis (Atlantis, who guessed?)

Seekers: Susan, Saros, Alin, Zion, Jynn & Eclaire, Magnus

 

Eliminators: Ina, Kalm, Ghost & co., Tailon, Stephen, Arwen

 

Radiant Garden

Seekers: Susan, Kalm, Ghost & co., Tailon, Stephen, Arwen

 

Eliminators: Saros, Ina, Alin, Zion, Jynn & Eclaire, Magnus

 

Destiny Islands

Seekers: Saros, Ina, Alin, Tailon, Stephen, Arwen

 

Eliminators: Susan, Kalm, Ghost & co., Zion, Jynn & Eclaire, Magnus

 

The World that Never Was

No squads

 

Keyblade Graveyard

No squads

 

Any questions or concerns?

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