Now, call them what you want; games just as important to the overall narrative to KH, side games, or spin-offs, but there's a stigma attached to every single one of them. The handheld KH games don't do much but set up later games, or answer questions no one was asking. Now, Birth By Sleep at least tells the story of new characters and answers why Roxas looks nothing like Sora, but let me ask, what are the other games' purposes for existing? Set up.
Chain of Memories: Set up to KHII by introducing Organization XIII into the mix.
Coded: Set up Birth By Sleep.
Birth By Sleep: Establishes Terra, Ventus, and Aqua, yes, but also introduces Master Xehanort.
Dream Drop Distance: Set up for KHIII by introducing time travel.
0.2: Set up to KHIII.
The only side game that is wholly its own is 358/2 Days, since it's a prequel showing the story of Roxas and expands upon him & Axel's characters. The game was fully needed to delve into them, even though it goes on too long in terms of game time. Chain of Memories has the problem of going on too long as well. What should've been a 10-15 hour game gets stretched into 20-25/30 with both of those games. Chain of Memories' plot is so paper thin, which made sense at the time it came out, since it was a handheld game. The problem is that what little story it has was important set up to KHII that people missed out on.
Now, sometimes the way they make these games is ok, like Birth By Sleep, which then led to Union X, & introduced us to 3 new tragic characters. Doing a prequel to the entirety of the other games before it was a good idea, since the side games can't be allowed to expand the story too far due to less people playing them. I don't know why they bother, since they tend to treat these games as just as important as the main ones anyways, albeit half-heartedly most of the time, but whatever. The prequels are the better stories of these games, no doubt, but I'll say Birth By Sleep is the only side game thus far that's worth playing rather than just knowing the story, as well as its short sequel, 0.2.
Then we get into Dream Drop Distance. This is a side game that truly didn't need to exist story-wise. It's Sora & Riku taking their mark of mastery exams, nevermind that Sora should be awarded that already due to the last 2 main games, but whatever. It's also where we get Master Xehanort coming back and announcing that he's used time travel to gain a new vessel, which I'm trying to think, did he not recombine with his Heartless at some point, still in Terra's body like the other nobodies? Maybe that'll be finally answered in 3. But, yeah, the game answered where some worlds are (not that anyone was wondering that outside of maybe Traverse Town), established why Xehanort was following the plan he's been doing (which, I don't think people needed that answered because you'd assume he found out about the X-Blade at some point, took an interest in it, then did what he did in Birth By Sleep because of that), then had Xehanort gather together himself at different ages to get Sora in the dream world. Why? Shouldn't the game be simple for Sora & Riku finally being dubbed Keyblade Masters? Can't Xehanort being back be established in a post-credits scene at the tail end of the game? Dream Drop Distance is SO convoluted in its story that it makes you question the series as a whole. All in the name of setting up KH3.
My point is this, outside of 358/2 Days & Birth By Sleep, none of the other side games really need to exist. Chain of Memories has the main characters be stuck in pods to untangle their memories. Main reason? To depower Sora as a plausible reason to have him at level 1 for the second main game, which is also the reason for DDD, by the way. Coded uses a virtual Sora, and the only justification to it is to establish the protags of Birth By Sleep, which didn't need to happen because that should've been tacked on to the end of that game's story. Seriously, Nomura LOVES to make long games out of short plot threads. Nowhere is this more the case than 0.2, which feels like a title drop scene after a prologue for KH3, just put on 2.8 to both justify its price & entire existence.
Anyone else feel this way? I don't mean to sound negative, but that's, honestly, how I've come to see the games in the series since I started playing it last year. Tetsuya Nomura is a good director & designer of RPGs, but I think he's overextended the series to a degree that's detrimental to it overall. It's to the point that he felt the need to introduce time travel into the mix. I have no problem with the franchise's mythology, or its overly complicated ways of telling its stories. They're easy enough to understand as long as you pay attention, but having so many of these side games tell crucial stories wasn't the best idea. I know Nomura loves to have each game matter, but if you want each game to matter, have them actually do, not half-heartedly matter & not matter at the same time. Then again, he also LOVES continuity, which can come in handy for plot elements & writing, but when you have continuity as strict as it's been in KH, it can be daunting to have every game try to be as important as the rest.
Update: I have something to add to this. It's a reason I feel the games suffer. The writers of each game. Most of the games are directed by Tetsuya Namura, with some other directors like Tai Yusue, Hajime Tabata, or Tomohiro Hasegawa as co-directors, or, with the first 3 entries, he was by himself. I'm also certain Nomura has ideas that he puts into the games for the writers to develop in a story sense, or helps with the writing in some capacity. I bring this up because a director is only as good as their writers let him be & vice-versa.
Kingdom Hearts was written by Jun Akiyama, Daisuke Wantanabe, & Kazushige Nojima.
Chain of Memories was written by only Watanabe, with only Nojima returning with him as a script supervisor. It was also apparently co-directed by Yusue from what I've read.
Kingdom Hearts II was written by Nojima primarily, judging by the credit, although his personal Wikipedia page also credits Watanabe & newcomer Harunori Sakemi.
Nojima's also one of the main writers of Final Fantasy XV & is writing the remake of Final Fantasy VII.
358/2 Days was written by Yukari Ishida & Tomoco Kanemaki. It was also co-directed by Hasegawa.
Coded was written by Nomura & Watanabe & is also co-directed by Tabata, who'd go on to direct FFXV.
Birth By Sleep was written by Watanabe & newcomer Masaru Oka & co-directed by Yusue.
Dream Drop Distance was written by Nomura & Oka & also co-directed by Yusue.
0.2 was written by Oka & co-directed by Yusue.
Kingdom Hearts III, we don't know who's written it yet, but I'd put money on either Tabata, Watanabe, &/or Oka.
So, yeah, we've only had 2 writers from the first game stick around, which is fine, but the majority of the side games are written by people that were never involved with Kingdom Hearts before those games. In some cases, it was fine, like 358. However, in sme other cases, like Coded & DDD, I don't think it worked too well. Then again, that could always be Nomura's fault, since those are the only games he's written the script for rather than just directed. Looking at these games, the characterization problems I have with Sora in them make sense, since these are people who'd never written one of these games before, nor were they writing with the writers of the first 2 main games. Being co-directed by Yusue, while he's most likely just taking care of things Nomura has him doing, also probably doesn't help.
Chain of Memories has some real characterization problems with Sora that he didn't have in the first game, or KHII. Being written primarily only by 1 of the people from the first game's team & co-directed by Yusue most likely didn't help. The next game to have characterization problems for Sora? Coded. Granted, it's a data replica of Sora made from a computer going on what was written in a book, but if it's supposed to be a representation of Sora, the computer did a terrible job. Birth By Sleep has Sora as a kid & he doesn't appear long, so it's fine, but Dream Drop Distance portrays Sora as happy-go-lucky & doesn't have any other emotion or way of thinking than that. I don't know why Nomura seems to only view Sora as an Idiot Hero, but it's clear that's why he's the director & not the writer of his games. Yeah, this is what's lead to the problems in the writing I have. Nomura's experimentation with the combat system didn't help. It's clear that these games are meant to satiate people's wait for the next main entries, but Nomura didn't want the games not to matter in the long-run, which has also lead to the story problems. Again, I only think the few games that needed to exist in the first place story-wise were 358/2 Days, Birth By Sleep, & Dream Drop Distance. Chain of Memories & Coded are worthless as games, Coded especially, since it has such a weak justification for existing. Everything in Chain of Memories could've been done in a prologue to KHII before Roxas' story, or revealed as the game goes along, given the game loves it's overly long cutscenes & revealing plot details the way it does. Chain of Memories also works better as a prequel to KHII than it does a sequel to KHI, honestly, but it's too long for its own good.
Now, call them what you want; games just as important to the overall narrative to KH, side games, or spin-offs, but there's a stigma attached to every single one of them. The handheld KH games don't do much but set up later games, or answer questions no one was asking. Now, Birth By Sleep at least tells the story of new characters and answers why Roxas looks nothing like Sora, but let me ask, what are the other games' purposes for existing? Set up.
Chain of Memories: Set up to KHII by introducing Organization XIII into the mix.
Coded: Set up Birth By Sleep.
Birth By Sleep: Establishes Terra, Ventus, and Aqua, yes, but also introduces Master Xehanort.
Dream Drop Distance: Set up for KHIII by introducing time travel.
0.2: Set up to KHIII.
The only side game that is wholly its own is 358/2 Days, since it's a prequel showing the story of Roxas and expands upon him & Axel's characters. The game was fully needed to delve into them, even though it goes on too long in terms of game time. Chain of Memories has the problem of going on too long as well. What should've been a 10-15 hour game gets stretched into 20-25/30 with both of those games. Chain of Memories' plot is so paper thin, which made sense at the time it came out, since it was a handheld game. The problem is that what little story it has was important set up to KHII that people missed out on.
Now, sometimes the way they make these games is ok, like Birth By Sleep, which then led to Union X, & introduced us to 3 new tragic characters. Doing a prequel to the entirety of the other games before it was a good idea, since the side games can't be allowed to expand the story too far due to less people playing them. I don't know why they bother, since they tend to treat these games as just as important as the main ones anyways, albeit half-heartedly most of the time, but whatever. The prequels are the better stories of these games, no doubt, but I'll say Birth By Sleep is the only side game thus far that's worth playing rather than just knowing the story, as well as its short sequel, 0.2.
Then we get into Dream Drop Distance. This is a side game that truly didn't need to exist story-wise. It's Sora & Riku taking their mark of mastery exams, nevermind that Sora should be awarded that already due to the last 2 main games, but whatever. It's also where we get Master Xehanort coming back and announcing that he's used time travel to gain a new vessel, which I'm trying to think, did he not recombine with his Heartless at some point, still in Terra's body like the other nobodies? Maybe that'll be finally answered in 3. But, yeah, the game answered where some worlds are (not that anyone was wondering that outside of maybe Traverse Town), established why Xehanort was following the plan he's been doing (which, I don't think people needed that answered because you'd assume he found out about the X-Blade at some point, took an interest in it, then did what he did in Birth By Sleep because of that), then had Xehanort gather together himself at different ages to get Sora in the dream world. Why? Shouldn't the game be simple for Sora & Riku finally being dubbed Keyblade Masters? Can't Xehanort being back be established in a post-credits scene at the tail end of the game? Dream Drop Distance is SO convoluted in its story that it makes you question the series as a whole. All in the name of setting up KH3.
My point is this, outside of 358/2 Days & Birth By Sleep, none of the other side games really need to exist. Chain of Memories has the main characters be stuck in pods to untangle their memories. Main reason? To depower Sora as a plausible reason to have him at level 1 for the second main game, which is also the reason for DDD, by the way. Coded uses a virtual Sora, and the only justification to it is to establish the protags of Birth By Sleep, which didn't need to happen because that should've been tacked on to the end of that game's story. Seriously, Nomura LOVES to make long games out of short plot threads. Nowhere is this more the case than 0.2, which feels like a title drop scene after a prologue for KH3, just put on 2.8 to both justify its price & entire existence.
Anyone else feel this way? I don't mean to sound negative, but that's, honestly, how I've come to see the games in the series since I started playing it last year. Tetsuya Nomura is a good director & designer of RPGs, but I think he's overextended the series to a degree that's detrimental to it overall. It's to the point that he felt the need to introduce time travel into the mix. I have no problem with the franchise's mythology, or its overly complicated ways of telling its stories. They're easy enough to understand as long as you pay attention, but having so many of these side games tell crucial stories wasn't the best idea. I know Nomura loves to have each game matter, but if you want each game to matter, have them actually do, not half-heartedly matter & not matter at the same time. Then again, he also LOVES continuity, which can come in handy for plot elements & writing, but when you have continuity as strict as it's been in KH, it can be daunting to have every game try to be as important as the rest.
Update: I have something to add to this. It's a reason I feel the games suffer. The writers of each game. Most of the games are directed by Tetsuya Namura, with some other directors like Tai Yusue, Hajime Tabata, or Tomohiro Hasegawa as co-directors, or, with the first 3 entries, he was by himself. I'm also certain Nomura has ideas that he puts into the games for the writers to develop in a story sense, or helps with the writing in some capacity. I bring this up because a director is only as good as their writers let him be & vice-versa.
Kingdom Hearts was written by Jun Akiyama, Daisuke Wantanabe, & Kazushige Nojima.
Chain of Memories was written by only Watanabe, with only Nojima returning with him as a script supervisor. It was also apparently co-directed by Yusue from what I've read.
Kingdom Hearts II was written by Nojima primarily, judging by the credit, although his personal Wikipedia page also credits Watanabe & newcomer Harunori Sakemi.
Nojima's also one of the main writers of Final Fantasy XV & is writing the remake of Final Fantasy VII.
358/2 Days was written by Yukari Ishida & Tomoco Kanemaki. It was also co-directed by Hasegawa.
Coded was written by Nomura & Watanabe & is also co-directed by Tabata, who'd go on to direct FFXV.
Birth By Sleep was written by Watanabe & newcomer Masaru Oka & co-directed by Yusue.
Dream Drop Distance was written by Nomura & Oka & also co-directed by Yusue.
0.2 was written by Oka & co-directed by Yusue.
Kingdom Hearts III, we don't know who's written it yet, but I'd put money on either Tabata, Watanabe, &/or Oka.
So, yeah, we've only had 2 writers from the first game stick around, which is fine, but the majority of the side games are written by people that were never involved with Kingdom Hearts before those games. In some cases, it was fine, like 358. However, in sme other cases, like Coded & DDD, I don't think it worked too well. Then again, that could always be Nomura's fault, since those are the only games he's written the script for rather than just directed. Looking at these games, the characterization problems I have with Sora in them make sense, since these are people who'd never written one of these games before, nor were they writing with the writers of the first 2 main games. Being co-directed by Yusue, while he's most likely just taking care of things Nomura has him doing, also probably doesn't help.
Chain of Memories has some real characterization problems with Sora that he didn't have in the first game, or KHII. Being written primarily only by 1 of the people from the first game's team & co-directed by Yusue most likely didn't help. The next game to have characterization problems for Sora? Coded. Granted, it's a data replica of Sora made from a computer going on what was written in a book, but if it's supposed to be a representation of Sora, the computer did a terrible job. Birth By Sleep has Sora as a kid & he doesn't appear long, so it's fine, but Dream Drop Distance portrays Sora as happy-go-lucky & doesn't have any other emotion or way of thinking than that. I don't know why Nomura seems to only view Sora as an Idiot Hero, but it's clear that's why he's the director & not the writer of his games. Yeah, this is what's lead to the problems in the writing I have. Nomura's experimentation with the combat system didn't help. It's clear that these games are meant to satiate people's wait for the next main entries, but Nomura didn't want the games not to matter in the long-run, which has also lead to the story problems. Again, I only think the few games that needed to exist in the first place story-wise were 358/2 Days, Birth By Sleep, & Dream Drop Distance. Chain of Memories & Coded are worthless as games, Coded especially, since it has such a weak justification for existing. Everything in Chain of Memories could've been done in a prologue to KHII before Roxas' story, or revealed as the game goes along, given the game loves it's overly long cutscenes & revealing plot details the way it does. Chain of Memories also works better as a prequel to KHII than it does a sequel to KHI, honestly, but it's too long for its own good.
Edited by Scsigs