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you can just spam ethers, elixirs and other items at the end which completely removes the difficulty. I think that's one of the disadvantages of being a rpg

you can just spam ethers, elixirs and other items at the end which completely removes the difficulty. I think that's one of the disadvantages of being a rpg

2fm has the same problem

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2fm you can say "you just spam reflect" HA go ahead and spam it then don't do anything else. KH2 had the best gameplay and was great at mixing up combos.

KH3 made it too simple were you press attack and then press triangle for form which is such a downgrade from doing forms at will

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If forms worked the same way but triggered by doing it at any time, then you would still be op

Actually, it would be more op as you can just enter it the moment a fight starts and finish it immediately

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my idea for the next game is a system that is similar to the kh3 system but promotes keyblade switching by increasing your damage if your combos are creative

similar to the style rank system in dmc

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Kh2 press attack then launch into square , square, finisher into form change then limit then revert into combo cancel with form again. Like you can't tell me kh3 combat is great when it's devoled from kh2

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The way they set it up is hit things till bar fills then form change then do same combo 2 times for full bar trans again then do a combo or 2 too finish

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biz said that we are so close to get the best combat kh has ever seen and I agree with him

the potential is there

they just have to go one step further

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