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  • KH3 had a pretty well written story imo The only pacing issues are how fast you finish up Pirates and BH6 tbh

  • chirithy jsut told me to remember my friends cause they'll help me in the future

  • playing khux after kh3 is fun pirates story is dumb in the game agree

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Size aside, it's cool and interesting

literally the only thing

is the crystal buildings

YOU WOULD THINK A place where masters live and train and do we get a back story ..........................nope

and the letters

thats it

TT: upset
KBG: sorapout
Final World: darkness
Scala: aquascared

My thoughts on them

Aka Final World is king

im not getting in on this debate

ah

I don't see a debate here

Scala and The final world are probably closest is ranking for me tbh ? The aeshetics of Scala, even if we didn't do all of everything in it, were pretty nice, and the connections to DAybreak town seem very interesting. ?

Makes me wonder if after the keyblade war, something happened to the real one

Darkness is often considered to be "like water"

Scala is such a tease

Nexus from which all worlds spring I mean that's quite the description

Kye has been typing for a while now

kyes gonna blow us away with a wall of etxt

So here is my review ocrit since ive played this game in 4 types NG+ lvl1 crit, NG+ regular crit, Lvl 1 crit, and just crit no NG+.

Pros - > Food was actually a thing
> Keyblades get reset in NG+
> Turning off attractions
> Advance guard
> Fish in pirates was fixed
Cons - Was not balanced for crit lvl 1
> Needed balance changes before crit came out
> Bosses need more adjusting in hitboxes and move sets
> 3 way fights needed to change too 1v1 for AI is not good
> Mode was just thrown in with 2 abilities that cant be used on majority of bosses
> Magic is not fixed Reduction of MP was not the answer

So the main problem is they really should have changed certain fights in terms of mechanics like example titan fights its just a mess with just random attacks all over and no way to hit target fully at least once i managed to one shot these cause you just need to air-step for I-frames. Another is skoll everyone I understand says this is the best one they fought but the problem with this boss and many of the big bosses in this game is they are drawn out too long. Skoll as example FLOATS (not ment to trigger) so when you reprisal you can not punish properly for attacks even Reprisal Whiffs which is not how a reward for blocking right is done. Now the final is 2/3 way fights at the end......... they needed to be adjusted too solo for the main reason that when party member dies even when they are alive they target you when you are already in the middle of a combo on your current target and this happens ALOT with marluxia

s and Terra`s 2 way fights. Terra/vanitas fight they both come for you regardless of members currently attacking Terra is especially annoying for he dashes into you while busy with vanitas and mind you this happens even when party is alive. thats all I

ll say now but final verdict is Osaka is good at solo fights i can say for aqua was the most fun part of the crit run and i really wished they could have kept that but that what makes me believe KBG was rushed and they needed to do something too complete on time. Lets just hope DLC at this point brings us the fights this game needs just nice solo 1v1, no big huge boss just try to make it like you did in 0.2 - FIN

lol over 2,000 characters they were like no

im not the best at writing but hope its good enough

What do you mean fish in pirates was fixed?

dind't you know? It had its AI changed, the wind up for its attacks were adjusted

Huh

there was a instance where his bite attack would track HARD

Ooh, you mean the boss?

The one underwater

yea should have been more specific

fixed

Again, I hope for some 1v1s in the DLC too because Osaka are actually pretty good at it now

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