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KH13 · for Kingdom Hearts

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Thank you for repeating what I said

?

i use that shot lock teleport alot so maybe that's why i never had an issue

Also getting hit during animations

because i was just teleporting around all over the place

In bbs you could lock on to offscreen if I remember correctly

Tbh, I think that could potentially raise another poblem, where you try to lock-on and suddenly, it takes you to some other enemy that's close by, and not to your front

Biz predicted that would be an issue, and he was right, although it wasn't as bad as it could have been

i would always close the gap between me and the snipe mobs ez pz

meaning other death

honestly, that's happened to me in kh games, too, sometimes

And you know my main issue, the more mobs you have in each fight, the less each mob's characteristics matter

it's not bad tho, really, since mobs are lesser in other games

you have a point ama

There's no real learning the enemy

KH1 did it best, what a surprise

it's like the fire core nad water core fights at the start. They're teaching you to use water and fire

For flame cores, use water magic. For Water cores, use fire magic.

The battle system is shallow, its focused on crowd control and clearing out hordes as fast as possible

That is not satisfactory to me

It gives a false sense of skill

Tbh

But isn't the whole aprt of the reason kh2's combat is good is due to the crowd control options it had?

Relect and magnet were great crowd contrrol

KH3s like 90% aoe nukes

Even with mobs kh1 and 2 are more about learning individual patterns

It's a bit too Aoe for my liking, I have to admit

I'm not shitting on it

just, that's my stance really

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