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Are the earrings that make you your stats element based any good?

Are the earrings that make your stats element based any good?

Well, the monsters have no elemental weaknesses :BizDolan:

In fact, this leads me to three criticisms I have about the battle systen

Ah yeah OJ, I gotta say the Uri twist was weird. Kinda felt like they tacked it in just because they needed a twist.

In fact, this leads me to three criticisms I have about the battle system

Or maybe there was a hint to it that I missed

So the same goes for Io?

Or whatever her name is

You are hurting yourself a lot lately

Hmm it is true

Just generally not being in the best of health

1) Lack of AoE attacks: There are AoE attacks but frankly they are not enough, you need to have three or more Orbs of the same element in order to maybe unlock one, and it's hell to manage all the slots in that manner, especially considering the limitations in the quartz. Feels like you should get access to them sooner;

2) Defensive Arts are crap: The defensive arts take the illogical and frankly absurd approach of lasting for one enemy attack instead of the entire turn. This means that in mob fights (i.e. 99.9% of the battles in the game), you're ALWAYS at a disadvantage when you use a defensive art instead of an AoE art. Makes them feel essentially worthless.

3) Enemies without disadvantage: Although a lot of enemies do have elemental disadvantages, a lot of the more powerful ones don't. You may think that this is a nice way of ramping up the difficulty, but the opposite is true: it basically makes it pointless to do Orbment planning or any elemental optimization of the sort because you can not exploit the enemies' weaknesses in any way.

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