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strange journey is like an honorary mainline game, but is nowhere near the scope or polish of 3 and 4

SJ has some of the craziest dungeon layouts in the series

nocturne only really gets like that in the 2 endgame dungeons

it can be pretty crazy before then as well but not to the same level as SJ, because there is more logic behind the layout of the nocturne dungeons

SMT4 falls short in dungeon design unfortunately

if SMT5 had nocturne's dungeon and puzzle style with SMT4 everything else (and SMT4A Combat) it would be perfect

Strange journey has that pokemon esque dungeon with floors that transport you and i was like

smt4 goes quite light on it, and nocturne is a mid ground where it starts slow and ramps up throughout the game

but it also layers unique puzzle mechanics specific to the dungeon you're in

I've played some digital devil saga and that seems like it has literally no actual dungeon design

it's like a bridge game for FF players to get into SMT

the final dungeons though are your classic giant SMT teleporter maze towers

that take a few hours to get through

DDS1 dungeons are actually really cool, but the first 2 or 3 are pretty standard

the dungeons open up more later as well though with new areas and bosses

I played Nocturne for a bit and immediately realized it was too hardcore for me. Strange journey and digital devil saga seem to be the most welcoming

and the later dungeons are much more mazelike and interconnected

DDS and SMT4 are the most welcoming

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