Jump to content
View in the app

A better way to browse. Learn more.

KH13 · for Kingdom Hearts

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Posted
Note: This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and may appear on our Discord server.
  • Replies 71.5k
  • Views 1.3m
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

Posted Images

Featured Replies

Oh really? I didn't know that

Yeah I thought MoM was the first game that indie zero assisted with. Granted I don't know much about the theatrhythm games

MoM devs definitely helped with Theatrhythm first

dives and boss battles are literally straight out of Theatrhythm games haha

the field battles were made bc Nomura decided he wanted the game to feel more traditional than Theatrhythm games

but yeah it was indiezero and it's in Unity

KH3 was made in ue4 so they've got experience in both major engines if they decide to remake one of the ds games

it is 3D

but the sprites arent

What do you mean by that? Cus the characters and worlds are clearly 3D, I know the keyblades and some smaller stuff might be 2D but wdym they were only 2D sprites?

yeah, that’s what I don’t get

358/2 isn’t 2D sprites running in a 3D environment
It’s 3D models in 3D worlds

and,
wouldn’t that make Super Mario 64 DS a 2D game too?

by that logic.

Hmm, looking into it more, there does seem to be some form of 3d hardware within the ds

I think the main issue comes with the hardware of the system

ngl,
it'd be pretty funny to find out that the 3DS is the first fully 3D Portable Nintendo system

oh?

You would literally have to rebuild the game from the ground up as the polygon count of the ds is so much lesser compared to something like the 3ds which had far more advanced models and polygon counts, which makes it much easier to bring to a home console. Hence, 3D's update

yeah... that does make sense.
I can't imagine an engine built for the DS could handle PS2 level character models without completely breaking

OK, so it seems like there is two different modeling types on the ds, sprite based models, which is what I think Leamax was refering to, and polygonal models, which is something seen in something like Super Mario 64 DS or TLoZ: Phantom Hourglass

I don't think we've seen a single HD DS game,

3D HD DS games**

Correct, because the DS never had HD within it's hardware

As a Game dev major, lookin into this is quite facinating

?

cursed Dual Screen system

so cool when on hardware,
such a pain everywhere else

This makes sense when looking at DDD. The models and enviroments are polygonal, so bringing them to larger hardware isn't as much of an issue since it more or less requires a bit of upscaling, proportion balancing and some touch ups and bam, console game

This also applies for BBS as well, all be it, the PSP was a whole nother beast

kinda like BBS, eh?
no doubt that's why there's a considerable amount of PSP HD remasters

and they likem

Exactly

The Psp is even closer, in terms of hardware, to home consoles that it's even easier to put onto home consoles.

Of course, the further away you get from the generation that that handheld was released on, the further the hardware gap increases and the more difficult it is to bring those games to home consoles. Not imposible but difficunt

Why is it not letting me edit it

Huh, whoops

¯_(ツ)_/¯

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.
Scroll to the top