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KH13 · for Kingdom Hearts

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Probably has something to do with the transition to unreal engine 4

Or customisation from 0.2 in kh3

There should be at least some sort of warriors game for kh. Like come on imagine it

It would fit so well

Right ? I really enjoyed the kh2 1000 heartless battle.

And imagine a full game of that with different playable characters

Maybe even some ff and twewy content

Wouldn't it be awesome to have Minamimoto as a boss fight ?

I really didn't liked the combat in kh3. It shouldn't been like in kh2. But maybe a little more mixed, you know ? It little bit faster ? The combos were really slow sometimes

I just think KH should go back to the command deck. It’s an intuitive system with lots of room for depth.

Or they could make a game that's like similar to re:coded. You know each world had a different combat system. Imagine we could have a turn based rpg world, a chain of memories combat system world, command deck system world, dream eaters world and so on

I would be down for that

That’s the magic of KH: my appreciation for the games grows every time I play them

I find more stuff to love, more tidbits I didn’t know, new angles on characters that I didn’t consider before…

Except KH2 Atlantica. I always find new reasons to hate it.

hot take kingdom hearts 1 combat sucked even back when it was first released

ik it was 2002

but, seriously they couldn't have made the combat a little bit faster?

you could argue it was an "Early 3d game"

but, i would say bruh mario 64 was released in 1996 that kinda made the standard for controls in a 3d space

kingdom hearts 1 got released 5 years after

to me it was just a tiny bit too slow

also attack combos are kinda shit

when you compare it to magic

True i suppose

this was kinda their first true big 3d game with such controls

and kingdom hearts 1 was a rather more flatform heavy game

and faster controls platforming would've been to slippery

heck the physics engine wouldn't work that well with faster gameplay

you can see it with the rom hack being critical mix

which speeds up sora

however, it also makes movement more clunky as a result

the controls in mario 64 itself is fine its just the camera that is a bit outdated

KH wasn't going for a "hack and slash" (for lack of a better term) style, like KH2 did, with the whacky combos and stuff

I'm not gonna pretend it's like "more methodical" or something, but, it was a game where you could wipe everything out quick but, it had a lot of different ways you could, besides just gliding around and pressing thundaga once lol

isnt critical mix also just outright a bit unfair in an unfun way

Lessgooo

wait i'm wondering

for the ps2 version for kingdom hearts 2

was it intended for crt tv's

was it intended for crt tv's?

also who the hell used a crt tv in 2005?

Everyone because either flat screens didn't exist or they were several thousand dollars?? 😭

2005 though?

that was the year the xbox 360 came out

ik kingdom hearts 2 came out before

a crt tv wasn't made for an xbox 360 that's something for sure

people did get wide screen tvs at that time

even more bizarre kingdom hearts 2 in pal regions got the game in 2006

which btw was the same year the ps3 came out

and the 7th gen systems were not made in crts in mind so people would have gotten wide screen tvs at the time

Most likely. But keep in mind that you're comparing a console that was made in 2005 (xb360) to a console that was made in 2000.

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