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KH13 · for Kingdom Hearts

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"Foreshadowing through enemy types
Imagine"

That's actually a really underrated appeal of reaction commands

Yeah but he didn’t grow at all he just remained twig

Experiencing the gimmicks of the nobodies that later interweave into the Organization bosses was really cool narratively

Yeah but let’s just write them off as stupid qte’s... right?

Fighting nobodies without them still doesn't feel nice

And it never will

I wanna make a discord server just for circlejerking over how good KH2 is

^^^
Going back to twiggy Sora for one more thing, his legs are even skinnier than Kairi's

now if only it had good level design and not flat lands :seasalt_shinji:

and no you can't just say CoR and call it there

For all the mods that have been made over the years, where’s the mods to add puzzles smh

KH2 didn't need good level design, because the combat and visual aesthetic made up for it

Yeah of course it didn’t need it because it’s loved all the same

If KH2 had more platforming elements, I think it would disrupt the combat a fair bit

Obviously I'd welcome it, but I don't mind the lack of it

Darn it. I forgot that there's no way to learn dodge roll in vanilla KH2

To be fair, dodge roll is not at all needed in base KH2

just have to use the reaction command with those little bomb enemies

it's really not tbh

quick run does well enough

Actually, the addition of dodge roll in FM kind of made quick run somewhat obsolete

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