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*Spoilers* Kingdom Hearts III Re Mind Spoilers Chat

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  • Jacob (SuperStaticPro)
    Jacob (SuperStaticPro)

    So far my favorite parts of re:mind are the playable characters, explorable Scala, the Guardians of Light vs Xehanort and the Story adding more to the original plot making it feel more complete.

  • guys, nomura said the remind art hints towards another game KAIRI GAME? PLEASE HHHHH

  • 2 quid is good
    2 quid is good

    DDD 2.0 with kairi and riku

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they were not at all designed for main story bosses i'll tell you that much

but you can work around them fairly well

oh definitely not

skoll with all pro codes is firetrucking awful

davy jones is also not great but those are the only 2 really shitty bosses with all pro codes on imo

my thing is that it makes these fights quite long sometimes and i think they can be mentally draining to keep up with the routine pattern over and over

yeah it's not great if you dislike long fights

data fights especially take a long ass time with all pro codes

i dont mind long fights, so long as I can do as i want during it

with the pro codes... it's the same few combos in a call and response style dance

which is fine if you like that sort of thing

i do wish the premium menu stuff had a slider instead

would be sooo much better

I think that's what we all expected it to be

I just wish we could use both at the same time on a freshly new made game save

i also really dislike how you can't just use both ez and pro codes at the same time when starting a game

it's pretty dumb

makes no real sense and you can't carry it over into ng+ after beating yozora

I would love to play through the game with some of them combined from both codes

real wasted opportunity

reason i want the ez codes is for the shop discount, food cheat and gummi ship cheat

make things faster and convenient

and then use whatever pro codes i want with that

Proud survival with no attractions thank you

I mean they have to know by now attractions are universally liked by the community

would be funny if they carried over into the next game

i mean they addressed the attraction thing since critical first came out

so they must know by now

i also don't like team attacks but those are far less egregious

If attractions used up like some kind of resource that you had to build up over a long amount of time that would be okay

yeah

that's my complaint with team attacks too

there's just too much i think

to have everything relegated to gauges

why not make the focus gauge more than something for shotlocks honestly

The scripted roller coaster one that's pretty cool

It's not even 10K heartless

The bar on screen means absolutely nothing to how many you kill

It will go down but it will stop once it reaches the bottom and just go on forever until you do the attraction

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