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Final Fantasy VII Remake Spoilers Chat

  • Replies 13.1k
  • Views 218.7k
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  • -Justin-
    -Justin-

    It’s t h e s a u c e

  • Otti#8624
    Otti#8624

    Glad to see you enjoyed it! Who did you get in chapter 14 when going outside the house at night with Cloud?

  • 2 quid is good
    2 quid is good

    Personally, I'm very even on it. To me, it depends on what future games will do. Right now I'm not especially hopeful or worried, just cautious

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Is there any stuff a lot behind hard mode?

also cast regens so it helps with uptime

theres hard mode only content yes

you can still access in normal tho

it will just be set on hard

also i recommend having aeriths 2nd LB for it makes you immune to physical attacks

why twin stingers and not lvl6 hardedge?

manawall + magnify ?

ty @-Kye-

yes

imma just pin this for later

did you max the MP up and HP up?

also can work with elemental fire

not really but i have enough hp and MP to survive

shive will be a bit more difficult but helps with bahamut and ifrit

put aeriths sheild up on arcane ward and blast fire behind it

can prob max it for that comfort shield

for shiva

yea farm a bit

I find that elemental is pretty pointless seeing that its gonna be useless for the 4 other fights

Btw I wanna ask what is considered kingdom hearts bullshit

you saw how you where immune

It gives you an immunity against that element which is useful

with cloud

^^^^^^^

thats why

So just switch to another character with the other immunity

But only against shiva

Oh I see

But fire for the last fight?

I mean baha

like i said its what you want fire for ifrit or ice for shiva

even for last boss fire is good

The character you play as will most likely be the aggro

i just go ice cause i can deal with mega flare

You know watching all these ffvii r reviews

I noticed that KH is getting a lot of flak

Indirectly

And it's getting in my nerves cuz it's as if older FF games didnt have narrative issues

just fix this too

I want some sort of way to adjust how they behave when you don't control them

But the point is to control them each individually

Not necessarily like the Gambit system from ff12 but at least something so they don't go straight into an enemy and just die

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