Posted July 1, 20206 yr This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and will on our Discord server.Join our Discord server here: https://www.kh13.com/discord/Or click here if you've already joined: https://discordapp.com/channels/179158453640495104/727986952909095003
June 6Jun 6 V to IX were all ATB but they all had their own system on the side to make them stand out too. Materia with 7, junction and GF with 8, Trance with 9 but they all revolved around the same mechanic. That wasn't the case for any game after X.
June 6Jun 6 ehhhh. XII is pretty much just 5-9 combat system with the difference that you can run around during combat
June 6Jun 6 i'm expecting something new, but i don't think there is a hard rule for them to make a new battle system everytime
June 6Jun 6 XVI just axed different spells and homogenized elemental weaknesses under a stagger value
June 6Jun 6 I am pretty much saying that XVI and VIIR have the same goal in their combat design. They just achieve it a little bit different. I'd compare it to how 7-9 differentiated their combat systems
June 6Jun 6 The ATB system of remakes, the magic system actually mattering, the playable different characters. These are all wildly different from XVI.
This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and will on our Discord server.
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Or click here if you've already joined: https://discordapp.com/channels/179158453640495104/727986952909095003