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KH13 · for Kingdom Hearts

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I thought there was a worId map for a reas-

oh ew don't use that term

what are there random out of pIace grind raiIs everywhere???

jk jk

if that's the case, then that's good tbh

15's open-worId was um
it sure was open
with
nothing to find

I expect them to go for horizon world design but with a loading screen between the areas

basically like xenoblade

XC1 did such a great job in adding scale to the world just by having the bionis sword and mechonis

Iegit

the world is also another thing that scares me regarding the new zelda 😄 it will be so firetrucking hard to make the world interesting again and not make it feel like dlc

I think my biggest issue with the UI are the health bars, they look so ugly compared to the stuff on the bottom that are more simple

And it does seem like all the "giant" fights are mostly going to be done with as Ifrit

I guess the question remains then is how the gameplay will work when playing as him

FjjWTMWWYAA1AP1.jpg

currently it looks like this

it's a new screenshot

Yeah the stuff on the bottom I like

bro what is this fIash game ass heaIthbar 💀

it's like the healthbar in dmc

Also confirms that the dog is the only permanent party member while the humans are coming and going

😳

nvm the game's perfect.

image.png

wait this is the wrong one

it's more like dante's

I'II have you know that those designs are segmented for a reason 😤

image.png

dante's is the same though
just different deviI trigger bar

the style change is like the eikon styles

the only difference is that dmc's health bar has sections

and a buff bar

Can't forget the limit break bar or whatever it's supposed to be

I also think that FFXVI is not supposed to be played like DMC

there's a reason why they went for a combat text

I feel like it will play more like Lightning Returns but it being good

laughsinnomura

07fdapoyxs4a1.png

The UI is just.....ugh

I think the HP bars are just too long

enemy HP bar should be like in DMC

it takes up too much space

maybe we can move them around or simplify them like in XIV so it won't be an issue in the end

I love the torgal art btw

in the ui

the one in the bottom left

or wait let me correct myself

they should have made it like this

image.png

it's actually the same as god of war's tbh

the only difference is that XVI's takes up too much space

if we can change the size and move it that really won't be an issue

just steal all ideas from competitor#s

it's so easy

"Liftea - certified discord UI designer"

laughsinnomura

LOL

i really don't understand why i don't want to play forspoken, i tried the demo, got to the bridge and deleted it

i felt nothing at all

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