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KH13 · for Kingdom Hearts

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sighs

I'm dropping this. Clearly the right decision

I hope they remove crafting systems in FF17

crafting systems in ff games are dumb

there's so many more creative ways to add rpg progression systems

the job system in XC3 is fantastic

only the good stuff

That's such a vague answer hahaha

So what IS the good stuff lmao

Literally whenever the subject comes up in here it's just disappointment coming from you 😂

I don't mind crafting systems. As long as it's not this BOTW/TOTK ripoff-ish one that I'm dealing with currently in Biomutant

Let me change the question to how would the optimal FF game look like for me.
FFXII hunt system
XC zone design
FF7 Remake combat
Job system
FF7R weapon skill trees but in actual fun
Nomura character design
FFXII postgame content
Natsuko Ishikawa as main scenario writer
Soken or Uematsu for the music
No crafting system
XC3 reward design
FFXVI dialogue writing and va

and in case of turn-based combat something that is balanced and doesn't have mechanic bloat like P5

Ehhh about the 16 writing, I mean, the only developed characters are Clive, Torgal and the villains in that order lol

Idk what's wrong with the crafting systems, only a handful of games have had them in the series but like-

I don't mean the story in general but how the lines are presented. FF7R made me vomit multiples times. especially that horrible "you owe me a pizza line"

I hope whoever wrote that line got fired

That pizza line was so tame

It was clearly a callback to their interaction earlier

It's no different to the ice cream line in Days

yeah but the ice cream line in days worked

because you had an actual connection to the characters

I thought it worked here too

the jessie arc was 30 minutes long

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